Sorry I must be mistaken. I see no proof whatsoever after my extensive testing that OpenShot Video editor or MLT or whatever is causing it to go 100% on cpu. Damn. DAMN!
-- You received this bug notification because you are a member of OpenShot Bugs, which is subscribed to OpenShot Video Editor. https://bugs.launchpad.net/bugs/411423 Title: CPU 100% Status in OpenShot Video Editor: Invalid Bug description: This bug derives from Question 78804 CPU 100% from upromis it is possibly connected with Bug 403154 Bug is that processor runs at 100% all the time, or if multi-processor then one is at almost 100% and another is also being used by Openshot at same time so a 3 processor system can have 60% of total processor time used by OpenShot. What I have now found is this: The 100% processor time can be switched off by opening the "Export" dialogue, and then either exporting a file, or even just by cancelling the export before doing anything. This sends a signal to stop whatever process is looping. Whatever function is being called to stop the looping when the export dialogue is closed, needs to be added to the initialisation when opening OpenShot, and when opening a project, and whenever any activity happens regarding playing of clips. If I simulate this by opening and closing the export dialogue at all these times, OpenShot works much more smoothly, and so far without problems. I am not yet familiar enough with the code base to find it in the code yet. Helen McCall To manage notifications about this bug go to: https://bugs.launchpad.net/openshot/+bug/411423/+subscriptions -- Mailing list: https://launchpad.net/~openshot.bugs Post to : [email protected] Unsubscribe : https://launchpad.net/~openshot.bugs More help : https://help.launchpad.net/ListHelp

