This should be easily fixed. Just convert the script engine errors from .Error to .Warning - I think the yellow is more appropriate for these as they do not 'block' core functionality.
However, it may be worth raising a discussion of what belongs in each type -- we have four key classes of log messages at the moment: Debug (Debugger/Programmer Info) Info (User Information) Warning (Something not behaving correctly) Error (Something broke) It may be worth making 'Debug' show up in a gray rather than white so it's easier to distinguish these messages, then perhaps mantising things which aren't in the correct classifications? Regards, Adam > -----Original Message----- > From: [email protected] [mailto:opensim-dev- > [email protected]] On Behalf Of Ai Austin > Sent: Friday, 16 January 2009 12:43 PM > To: [email protected] > Subject: [Opensim-dev] Console Log Colours for Messages > > A suggestion.. sorry if its already been discussed. > > Generally the red colour is used for errors to alter the sysadmin as > the system boots up on potential problems. But a few items use red as > their own colour as well... e.g. ScriptEngine.DotNetEngine > > I wonder if we could alter the console log colours of those modules > that currently use red to save red for errors we want to draw a > sysadmin's attention to? > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
