Hi, sorry  - I should have elaborated a bit more.

At the moment the EventManager exposes a number of events. I want to do the
following in
my region module ...


// TEST TEST SET

m_scene.EventManager.OnObjectGrab += new EventManager.ObjectGrabDelegate
(MYObjectGrabDelegate);
So my module with get notified of every object grab event in the scene. So
my question is -  is this a
good/reasonable way to trap every objectgrab event in the scene or is there
another mechanism I should be using?


Thanks again
   Garrett



2009/1/21 Diva Canto <[email protected]>

> Which ones do you need that aren't there?
>
> Garrett Hussey wrote:
>
>   Hi,
>
> I'm playing around with my own region module and was wondering ifs its
> reasonable/sane,
> good/bad practise to add extra event handlers to the Scene.EventManager and
> handle the events in my
> region module ?
>
> Thanks
>      Garrett
>
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