Hi, sorry - I should have elaborated a bit more. At the moment the EventManager exposes a number of events. I want to do the following in my region module ...
// TEST TEST SET m_scene.EventManager.OnObjectGrab += new EventManager.ObjectGrabDelegate (MYObjectGrabDelegate); So my module with get notified of every object grab event in the scene. So my question is - is this a good/reasonable way to trap every objectgrab event in the scene or is there another mechanism I should be using? Thanks again Garrett 2009/1/21 Diva Canto <[email protected]> > Which ones do you need that aren't there? > > Garrett Hussey wrote: > > Hi, > > I'm playing around with my own region module and was wondering ifs its > reasonable/sane, > good/bad practise to add extra event handlers to the Scene.EventManager and > handle the events in my > region module ? > > Thanks > Garrett > > ------------------------------ > > _______________________________________________ > Opensim-dev mailing > [email protected]https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > >
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