Yep, that's it.
Those events are there for being used.
When writing region modules just keep in mind that your region module
code runs natively with the core code; if you mess up, the core behavior
may get messed up too. So, for example, if your module adds significant
delays in processing an event, it may interfere with the normal OpenSim
operation. So be smart with your region modules :-)
Garrett Hussey wrote:
Hi, sorry - I should have elaborated a bit more.
At the moment the EventManager exposes a number of events. I want to
do the following in
my region module ...
// TEST TEST SET
m_scene.EventManager.OnObjectGrab +=
new EventManager.ObjectGrabDelegate(MYObjectGrabDelegate); So my
module with get notified of every object grab event in the scene. So
my question is - is this a
good/reasonable way to trap every objectgrab event in the scene or is
there another mechanism I should be using?
Thanks again
Garrett
2009/1/21 Diva Canto <[email protected]
<mailto:[email protected]>>
Which ones do you need that aren't there?
Garrett Hussey wrote:
Hi,
I'm playing around with my own region module and was wondering
ifs its reasonable/sane,
good/bad practise to add extra event handlers to the
Scene.EventManager and handle the events in my
region module ?
Thanks
Garrett
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