That won't really work, I'm afraid, because there are some levels of cache involved.
Melanie Dirk Krause wrote: >>> 3. We have a significant number of assets of each and every text edit > >>> for each and every textual assets. Where only the last one should be >>> accessible. > >>Unfortunately, this is not the case. For instance, imagine that you > create a script in your inventory. You drag this >>script into a region object. At this point, both the entry in your > inventory and the entry in the region point to the >>same textual asset. > >>But then you edit the script in your inventory. After the edit it > points to a new asset containing the edited text. >>However, the region object is still pointing to the old script asset. > So we need to keep both the old and new textual >>assets. > > A bit out of scope for this discussion, I'd like to propose a 'ByRef' > mode for assets for future server/client versions > where you could add say a door script and change it in one place for all > of your doors. > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
