Definitely a +1. (only slightly on-topic) Speaking of 2D and 3D worlds: http://www.youtube.com/watch?v=wT1UR6qEgdg
>-----Original Message----- >From: [email protected] [mailto:opensim-dev- >[email protected]] On Behalf Of Stefan Andersson >Sent: Tuesday, February 24, 2009 3:07 AM >To: [email protected] >Subject: [Opensim-dev] On solving Authentication and such > >By the way, > >I've been talking to some people lately around various viewer and >protocol issues, and I have come to realize that we are apparently >locked into the mindset of having the viewer being the 'community >application' - I would propose another frame of mind, separating >whatever should be done in 3D as a separate experience from what should >be done in 2D. Of course, they should interleave, but they should not >have to be implemented in the same codebase. > >Huh? I hear you say. > >To put it otherwise; the ideal setup would be a 3D rendering surface >optionally with 2D web surfaces superimposed on it. From there, the 3D >rendering surface should talk some real-time protocol to a 3D scene >streaming service (aka the region server) but the 2D web surfaces should >communicate with Web 2.0 services. > >This would allow us to break the issues apart, and having various >competencies working on various domains, as well as letting the >application coders slice the cookie anyway they want. > >So, what I'm saying is, in short: Let's start breaking stuff out of the >viewer context, and onto other user interfaces, like the web or third- >party admin tools. > >I should have my preferred IM client, not my viewer. > >I should have my (web-based?) inventory tool, not my viewer. > >I should log in thru my social network, not my viewer. > >I should transfer and administrate content thru aux means (web, file, >blog, e-mail, ftp, burn) not trhu the viewer. > >et c. > >Sure, we should always be able to do it thru clients that provide >adequate tools, but hey, let's break free of the centralized monolith >app thinking. > >Ps, what's the difference with having windows on top of each others in >the 3D surface, and having windows on top of each others on the desktop? > >Best regards, >Stefan Andersson >Tribal Media AB > > > > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
