I think that is basically what me and Stefan are talking about. I started off 
with the modules being more specialised for network/comms (and db in standalone 
mode), but from the discussions the idea is basically morphing into a Global 
module system. 

--- On Thu, 26/2/09, Frisby, Adam <a...@deepthink.com.au> wrote:
From: Frisby, Adam <a...@deepthink.com.au>
Subject: Re: [Opensim-dev] Comms Manager
To: "opensim-dev@lists.berlios.de" <opensim-dev@lists.berlios.de>
Date: Thursday, 26 February, 2009, 10:29 AM




 
 







Maybe this is worth using as an excuse to build that “middle-module”
we’ve been discussing. 

   

Something that sits between Scene and Application, a sort of ‘Supershared’
module? Then you could access the modules via maybe a shared modulemanager? 

   

Adam 

   







From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Stefan
Andersson

Sent: Thursday, 26 February 2009 2:26 AM

To: opensim-dev@lists.berlios.de; Michael Wright

Subject: Re: [Opensim-dev] Comms Manager 





   

I
think that's what Melanie is leaning towards, but that would mean every module
would have to be connected to at least one scene.



I do believe that you would have modules doing stuff already from a
setting where there is no scenes loaded.

 

The regionLoader, for example. :D

 

Best regards,

Stefan Andersson

Tribal Media AB







  







From: a...@deepthink.com.au

To: opensim-dev@lists.berlios.de; michaelwr...@yahoo.co.uk

Date: Thu, 26 Feb 2009 05:21:48 -0500

Subject: Re: [Opensim-dev] Comms Manager 



Do we need the comms manager? 

  

Can’t we just register them individually via
Scene.RegisterModuleInterface, then pull what we want when we need it? 

  

Adam 

  







From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Stefan
Andersson

Sent: Thursday, 26 February 2009 2:10 AM

To: Michael Wright; opensim-dev@lists.berlios.de

Subject: Re: [Opensim-dev] Comms Manager 





  

Actually,
I think the various 'module types' should bee seen as reflecting
on what system resources will be made available to those modules - both as
a conveniense (better suited API entrypoints) and for security (being able
to set policies on modules)



Also, I very much see these repository functions that we are looking at as
taking care of 'configuration' - ie, to make sure that the module code don't
have to take care of, or know anyhting about, the configuration of other parts
of the system.



Best regards,

Stefan Andersson

Tribal Media AB







  







Date: Thu, 26 Feb 2009 10:05:46 +0000

From: michaelwr...@yahoo.co.uk

To: opensim-dev@lists.berlios.de

Subject: Re: [Opensim-dev] Comms Manager 


 
  
  PS. One issue that I don't  like about a lot of the
  Region to UGAIM code that is currently in some of the region modules, is how
  the network/transport code is mixed up with the handling of some basic
  features like friends, presences etc. I do think we should have separate
  transport modules.

  

  So maybe a IPresenceTransportService, then we could have PresenceOGS1Module
  that implements that. And the PresenceModule uses that interface for talking
  to and from the UGAIM servers. Rather than network code being mixed in with
  logic code in a single module.

  

  Now if these are region modules or Global/comms modules is a different
  question. I just think we should have more specialisation in the modules so
  we can easily change the network protocols without replacing the whole sub
  system of a feature.

  

  --- On Thu, 26/2/09, MW <michaelwr...@yahoo.co.uk> wrote: 
  From: MW
  <michaelwr...@yahoo.co.uk>

  Subject: Re: [Opensim-dev] Comms Manager

  To: opensim-dev@lists.berlios.de

  Date: Thursday, 26 February, 2009, 9:44 AM 
  
  
   
    
    Well I agree
    the name CommsManager is a bad choice and I'm all for changing/getting rid
    of that. I don't see this as a Manager but just another registery of
    modules. My proposal certainly isn't about making/keeping all the comms
    code centralised. I totally agree that we should have modules, and break up
    the current classes/interfaces in the Comms Manager.

    

    The main differences between my proposal for comms modules and region
    modules are comms modules are initialised before regions/scenes are created
    and have no direct references to the scenes (although of course
    scene/region modules could register to events on them etc). But even that
    no direct reference could be changed. 

    

    Also having this separate module system would also allow it to use the
    modules from the Grid,User and messaging servers (and maybe later the
    inventory/asset servers), which I think could help a lot to cut down the
    duplications we have between standalone and grid servers.

    

    But my main issue with this concept (the comms modules and registery) is
    there isn't really that much difference between these and region modules.
    So is there any point in having the two systems/registeries. My concept is
    basically a Shared module and registery but more at the application level
    rather than the region level. 

    

    I'm not actually really against having all the comms in region modules. But
    do think it brings up some issues. I don't actually agree that app level
    code/plugins shouldn't be able to access the comms to the UGAIM servers
    without going through regions or duplicating the comms handling code. And I
    know some of the other devs have even more issues with all the comms code
    being in region modules. So we need to find a solution that we are all
    happy with.

    

    Maybe the solution is to work on separating the shared region modules out,
    so they are a actual different class/interface to the normal region modules
    and maybe a different registery(?). As has been talked about in irc a lot
    recently. But I guess these would still be accessed through regions/scenes?
    So really no different from a usage point of view to what we have now.

    

    

    --- On Thu, 26/2/09, Melanie <mela...@t-data.com>
    wrote: 
    From: Melanie <mela...@t-data.com>

    Subject: Re: [Opensim-dev] Comms Manager

    To: michaelwr...@yahoo.co.uk, opensim-dev@lists.berlios.de

    Date: Thursday, 26 February, 2009, 4:33 AM 
    Hi,

    

        

    

    I'm against a CommsManager class, on the grounds I'm against most 

    

    other *Manager classes.

    

    They serve as holders for stuff that seems straightforward 

    

    initially, but soon become monolithic molochs that make a simple 

    

    change, like adding a

    

     single method on a single interface, a task of 

    

    changing 37 files.

    

        

    

    I don't think that any of the region comms currently in region 

    

    modules will need to be accessed from application plugins, since 

    

    they are region specific.

    

        

    

    I would envision a system of application plugins similar to region 

    

    plugins, that would expose their own comms interfaces to do the sort 

    

    of comms the application, rather than a region, needs to do.

    

        

    

    Forcing region comms to go through some CommsManager seems wrong.

    

        

    

    Here, I see that specialization is about to be discarded for 

    

    convenience, and I don't agree. Region comms, like teleport comms, 

    

    don't belong in an application level comms broker, they belong in 

    

    region modules. So do most other comms I'm aware of. Take users, fir 

    

    instance. The application never talks about users, regions do. The 

    

    user server comms really should be a shared region module. 

    

    Modularisation is the

    

     key here, not centralisation.

    

        

    

    Melanie

    

        

    

        

    

    MW wrote:

    

    > More and more of the Region to UGAIM comms and Region to Region comms, is

    

    being moved out of the Comms Manager and into region modules. Is this a 
process

    

    we should continue and move everything out of there and into Region 
modules? 

    

    > 

    

    > I'm a bit torn on that issue, and I think a few other people are too.

    

    We all know the current comms manager system is not the best :)  And its a 
real

    

    pain to customise. 

    

    > 

    

    > One issue with having it all in region modules, is that everything has to

    

    go through regions to be able to use those interfaces. Making it harder for 
app

    

    plugins to do any comms related work. 

    

    > 

    

    > So if we decide to stick with a separate comms system (rather than moving

    

    it to region modules), how can we improve it?

    

    > 

    

    > I think the first two tasks are:

    

    > * to improve the interfaces/make it easier to

    

     extend.

    

    > * and to make it so its loaded from plugins/dlls. 

    

    > 

    

    > One simple way of allowing plugins to create and setup the Comms Manager

    

    would be making some small changes to the IApplicationPlugin interface:

    

    > 

    

    > * Add a PostInitialise method to that interface. 

    

    > * Then changing the LoadRegionsPlugin so that it created the regions in

    

    the IApplicationPlugin.PostInitialise call. 

    

    > * Which would allow us to create some SetupCommsManagerPlugins which could

    

    do its work in the IApplicationPlugin.Initialise() call.

    

    > 

    

    > [Note that brings up another issue that I want to deal with in another

    

    email soon... of how do we define which plugins are loaded. And also if 
there

    

    are multiple plugins, of the same type, in a single dll, how do we make 
some of

    

    them get loaded but not others?]

    

    > 

    

    > The next task would be to improve the interfaces of the Comms Manager and

    

    allow it to be

    

     expanded easier.

    

    > 

    

    > The current set of interfaces in the Comms manager are:

    

    > 

    

    > public class CommunicationsManager

    

    > {

    

    >         public IUserService UserService

    

    >         public IMessagingService MessageService;

    

    >         public IGridServices GridService

    

    >         public UserProfileCacheService UserProfileCacheService

    

    >         public IAvatarService AvatarService

    

    >         public IAssetCache AssetCache

    

    >         public NetworkServersInfo NetworkServersInfo     

    

    >         public IUserAdminService UserAdminService'    

    

    >         public BaseHttpServer HttpServer;

    

    > }

    

    > 

    

    > I propose making it so the CommsManager also implements the

    

    IGridServiceCore interface which I've added to the User/Grid/Messaging

    

    servers, as part of the process of modulising them.

    

    > 

    

    > public interface IGridServiceCore

    

    >  {

    

    >         T

    

     Get<T>();

    

    >         void RegisterInterface<T>(T iface);

    

    >         bool TryGet<T>(out T iface);

    

    >         BaseHttpServer GetHttpServer();

    

    >  }

    

    > 

    

    > Then the components of the CommsManager can register themselves with that,

    

    and request other interfaces/Components. At the moment it would still need 
the

    

    old interfaces to be assigned, as external code use them. But over time, we

    

    should then change the external code so they use the TryGet<T>(out T

    

    iface) call when they want one of the interfaces/Components. 

    

    > 

    

    > So eventually the CommsManager will basically just be that interface and a

    

    set of "modules" loaded and registered with it. 

    

    > 

    

    > This brings the CommsManager more in line with the Region module system

    

    and the IClientCore and soon to be in use UGM servers system. We could even 
make

    

    it so it could load the same modules as the UGM servers use if we

    

     wanted to. 

    

    > 

    

    > So thoughts, comments, bad fruit being thrown wanted.

    

    >       

    

    > 

    

    > 

    

    > 

    

    >       

    

    > 

    

    > 

    

    > ------------------------------------------------------------------------

    

    > 

    

    > _______________________________________________

    

    > Opensim-dev mailing list

    

    > Opensim-dev@lists.berlios.de

    

    > https://lists.berlios.de/mailman/listinfo/opensim-dev

    

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