With everyone interested in the concept of grids and future architecture design 
I thought this would be a good time to present what I have been working on.

http://opensimulator.org/wiki/Image:Cablebeach-trustoverview.png

The important thing about worlds (grids) and trust domains is that you can 
always shrink trust domains; you can have one machine hosting one region of 
virtual space act as its own trust domain without a problem. You can always 
relax your world policy and hand out membership to anyone who asks. But if you 
design your architecture around only this concept, you can never go back the 
other way. You can't create a grid where there is no strict 1:1 mapping between 
computing resources or domain names and spatial locality in the virtual world. 
Things like world inventories and economies become much more difficult to 
implement when you don't have a trust domain.

Having said that, I think the real features of the model are the new trust 
domains for identity and other services. Giving worlds the option to only 
connect to a trusted service, the option to talk to any service the avatar 
wants to bring (and it recognizes the protocol for), or any policy in between. 
You can imagine a point in the future where virtual worlds, data visualization 
demos, and MMORPGs are all built on a similar architecture.

John
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