At 11:02 25/04/2009, Nebadon Izumi <[email protected]> wrote: >the j2k cache files do have their own subfolder, but the files should be >pretty tiny but for every texture in your region you will have the decoded >information.. these are very necessary at this point. you can safely purge >this folder every update and then run predecode-j2k on the console to >rebuild them before anyone logs in saving the 1st login from slow load >times.
Subject changed to come out of the 0.6.5 tag discussion. Thanks for clarifying that folks. I had been backing up the bin directory, which was why I noticed it had grown by 50,000 files after 2 weeks of running! I have texture switchers on one object (only one!) which changes the texture every 30 seconds. It just switches between the same 2 or 3 textures. So will I get new J2Kdecoder file entries every 30 seconds and it grow forever? It seems to. I would have thought it would reuse the previous ones? _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
