yes you will becasue with texture changer, unless your referencing UUIDS that are already uploaded, IE webloading images into your sim, even if its the same Image, everytime its fetched remotely it will be given a new UUID and decoded... so as you can see if your displaying the same few images over and over again, its probably just better to upload them into the asset database instead of fetching from the web.
Neb On Sat, Apr 25, 2009 at 9:37 AM, Ai Austin <[email protected]>wrote: > At 11:02 25/04/2009, Nebadon Izumi <[email protected]> wrote: > >the j2k cache files do have their own subfolder, but the files should be > >pretty tiny but for every texture in your region you will have the decoded > >information.. these are very necessary at this point. you can safely > purge > >this folder every update and then run predecode-j2k on the console to > >rebuild them before anyone logs in saving the 1st login from slow load > >times. > > Subject changed to come out of the 0.6.5 tag discussion. > > Thanks for clarifying that folks. I had been backing up the bin > directory, which was why I noticed it had grown by 50,000 files after > 2 weeks of running! I have texture switchers on one object (only > one!) which changes the texture every 30 seconds. It just switches > between the same 2 or 3 textures. So will I get new J2Kdecoder file > entries every 30 seconds and it grow forever? It seems to. I would > have thought it would reuse the previous ones? > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > -- Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
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