"Severity" is a malleable term. To me, a bug that will cause me to lose appearance on teleports would be _much_ more severe than one that eats SQLite tables.
Because I _do_ care about my avatar's appearance, but _don't_ use SQLite. So, I would think it's really hard to find an objective way of ordering bugs. Melanie Robert Martin wrote: > On Tue, Jun 2, 2009 at 5:58 PM, Dan <[email protected]> wrote: >> Due to the large number of Mantis reports, how about prioritizing them >> according to their importance, and focus on all Mantis reports related to >> the most critical issues first. >> > how about this when we rank the bugs do two different sets of points > > 1 number of months the bug has "lived" = 0.5 points per month > 2 how "important" the bug is: > A Filesystem damage: 20 points > B File damage : 10 points internal files only 15 points if it > trashes files outside > C Client or server crash: 7 points with a bonus of 2 points if it > is a repeatable multi-client crash > D Login or core feature problem: 6 points > E glitch or non locking problem: 2 points > and so forth > > > also could we maybe close some of the bugs if we made sure they are > actually still "live" > > > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
