Well, it's not really that hard, just don't do it in a selfish way.. Put yourself in the users' shoes..
~Tom. Melanie wrote: > "Severity" is a malleable term. To me, a bug that will cause me to > lose appearance on teleports would be _much_ more severe than one > that eats SQLite tables. > > Because I _do_ care about my avatar's appearance, but _don't_ use > SQLite. > > So, I would think it's really hard to find an objective way of > ordering bugs. > > Melanie > > Robert Martin wrote: > >> On Tue, Jun 2, 2009 at 5:58 PM, Dan <[email protected]> wrote: >> >>> Due to the large number of Mantis reports, how about prioritizing them >>> according to their importance, and focus on all Mantis reports related to >>> the most critical issues first. >>> >>> >> how about this when we rank the bugs do two different sets of points >> >> 1 number of months the bug has "lived" = 0.5 points per month >> 2 how "important" the bug is: >> A Filesystem damage: 20 points >> B File damage : 10 points internal files only 15 points if it >> trashes files outside >> C Client or server crash: 7 points with a bonus of 2 points if it >> is a repeatable multi-client crash >> D Login or core feature problem: 6 points >> E glitch or non locking problem: 2 points >> and so forth >> >> >> also could we maybe close some of the bugs if we made sure they are >> actually still "live" >> >> >> >> > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
