+1
Teravus Ovares wrote: > +1 > > -Teravus > > On 6/16/09, nlin <[email protected]> wrote: >> Hello people, >> >> I was investigating some physical avatar behavior with ODE and managed to >> fix the avatar capsule tilt that causes Mantis #2905 to occur and also >> causes other inconsistency in avatar movement (e.g. sometimes not being able >> to pass through thin passages). However, I noticed that the fixing the >> capsule tilt seems to cause the avatar to sink into the terrain if the slope >> is steep. I suspect that there may be some "fudge factors" in the physics >> code that were tuned to work with the leaning capsule which may need to be >> re-tuned, but I am not sure at this point. >> >> Removing the capsule tilt results in a consistently-behaving, >> straight-upright capsule. Even though this behavior is on the whole >> preferable, it may cause some hiccups for anything that was tuned to work >> with the old leaning avatar capsule. >> >> I was planning on going ahead and committing this patch. To avoid breaking >> anything that depends on the current behavior I will add an option to >> OpenSim.ini in the [ODEPhysicsSettings] section, something like >> "av_capsule_tilted = true" as the default with no change in behavior, and >> "false" as the corrected but not yet thoroughly verified mode. If no >> problems arise, we can later change "false" to the default. >> >> Any objections? >> >> Thanks, >> N Lin (nlin) >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
