I guess the economy stuff can be used as karma system as well. It doesn't need to involve real money, to fit a purpose.
Jeroen On Wednesday 08 July 2009 05:54:04 Stefan Andersson wrote: > Rock, > > > > An implementation of a functional monetary system has been declared as out > of scope for OpenSim. It is something that has to go into the custom > implementation/third party provider layer. > > > > There is a live and ongoing discussion as of where to draw the line for > what goes into the core, and what should be left to external module > creators and custom implementation. > > > > It is within scope of OpenSim to provide hooks so that such a module, > tailored for the specific use case, be created. > > > > As a project we need to draw a scope line somewhere, and often it's a case > of weighting several variables against each other. > > > > In this case, it's been a long standing stance that implementation of a > monetary system is outside of the scope of the OpenSim core distribution. > > > > We did provide the SampleMoneyModule, but the problem was that people was > using this unsafe and immature example code directly in live and production > environments. Though we could swear ourselves free from that with a "suit > yourself, it was wholly at your own risk", it's not only a legal case, but > also a case of us not wanting to expose our users to unsafe and immature > code that could cause them direct economic damage. We generally don't want > to take decisions for our users, but this one would be considered a > real-world risk policy decision. > > > > I believe that the very absence of a money implementation outside of core > would be an indication that it's right not having one inside; if there is > no external module being maintained and used, it either means nobody see > value enough to work on it, or that any implementation is too use case > specific for there to be any value for the general public. > > > > At any rate, it is my opinion that the whole economy domain needs a lot > more work and reach a much higher level of maturity before anything could > be considered for inclusion into the core distribution. > > > > /Stefan > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Colin B. Withers > Sent: den 7 juli 2009 15:27 > To: [email protected] > Subject: Re: [Opensim-dev] Currency > > > > If ReactionGrid uses no currency, and has no plans to ever have it, and > does not wish to get involded in virtual commerce, using either core > solutions or external solutions, then indeed it is a 3D chatroom. 3D > chatrooms are well suited to Educational purposes, and indeed my own > Opensim grid has been used by a US college for educational purposes. > > > > However, for a virtual space to take on the mantle of a virtual world, then > commerce is an essential element, and currency is essential to that. > > > > I think the argument that there is a risk in providing a currency module in > core, from those who might complain "your code ate my money" is a specious > argument. This charge could be levelled whenever opensim is used as a > platform for a virtual world providing virtual real estate, for real world > money (whether a currency module is implemented in core or external) as if > the grid goes down due to software bugs the grid owner stands to lose > rental income, or be liable for the claims of others. > > > > This can all be mitigated against (in territotories that allow it) by use > of a carefully worded TOS. > > > > Should the development of opensim be halted because someone might claim > "your software crashed my hard-drive, and I have lost US$$$" or "the bugs > in your software have contributed to me losing several tenants this week, > losing US$$$ in the process"? > > > > The software is used 'as is', with no claims as fitness for any particular > purpose, and this would apply to any core currency module. > > > > Rock > > PS Another grid, that the owner ploughed 1000s of dollars into, has > collapsed recently, due to lack of a viable currency solution. > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Chris Hart > Sent: Monday, July 06, 2009 3:50 PM > To: [email protected] > Subject: Re: [Opensim-dev] Currency > > > > Couldn't disagree more - ReactionGrid has no inworld currency and no plans > to ever have it. Encouraging creativity, sharing, and collaborative > learning has proved more than worthwhile to us. And quite frankly, the > legal and tax issues around running a currency system should require > dedicated qualified experts to manage correctly. You can do a huge amount > without play money inworld - and if you want to pay someone money for a > product, there are many solutions out there that are properly regulated by > financial services authorities. > > > > Money should be something you can add in yourselves if you want (hence I > believe it's on Forge these days), but I completely understand core > developer reluctance to have code in trunk that could potentially come back > to haunt with "your code ate my money" complaints. > > > > Chris > > > > From: Colin <mailto:[email protected]> B. Withers > > Sent: Monday, July 06, 2009 1:30 PM > > To: [email protected] > > Subject: Re: [Opensim-dev] Currency > > > > Has this always been the case? Why was SampleMoney and OpenCurrency > removed? > > Without currency opensim regions and grids devolve into nothing more than > 3D chatrooms. > > Rock > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Melanie > Sent: Monday, July 06, 2009 11:47 AM > To: [email protected] > Subject: Re: [Opensim-dev] Currency > > OpenSim and the OpenSim project don't provide a grid currency > implementation. > > Melanie > > Melvin Carvalho wrote: > > Will currencies be distributed accross grids? > > > > On Mon, Jul 6, 2009 at 6:43 AM, Jason Fisher<[email protected]> wrote: > >> Hi, as of revision 9000 or so, SAMPLEMONEY was removed, meaning my > >> grid no longer has currency based of wiredux. I also saw OPENCURRENCY > >> has been removed. I really want currncy on my grid, and need help. > >> Anyone know something I can use on a later revision? THANKS > >> [email protected] > >> > >> Sent from my iPhone > >> _______________________________________________ > >> Opensim-dev mailing list > >> [email protected] > >> https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > Checked by AVG - www.avg.com > Version: 8.5.375 / Virus Database: 270.12.94/2208 - Release Date: 07/05/09 > 17:54:00 _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
