Do you mean they will be included in core, and what functionality does these 'Synth' objects bring?
/Stefan > -----Original Message----- > From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- > boun...@lists.berlios.de] On Behalf Of Sean Dague > Sent: den 10 juli 2009 20:21 > To: opensim-dev@lists.berlios.de > Subject: [Opensim-dev] Where to put synthetic objects? > > I'd like to start putting some synthetic object code in the main tree, > and trying to figure out where that should be. > > OpenSim/Region/Framework/Synth seems like a reasonable place, but I > value other opinions here. This will include a set of classes that > inherit or wrap SOP/SOG, and a SyntheticManager, as sometimes you'll > want to manage these objects outside of the normal Scene. > > Comments welcome. I'll hopefully get to start digging in on code next > week. > > -Sean > > -- > __________________________________________________________________ > > Sean Dague Mid-Hudson Valley > sda...@gmail.com Linux Users Group > http://dague.net http://mhvlug.org > > There is no silver bullet. Plus, werewolves make better neighbors than > zombies, and they tend to keep the vampire population down. > __________________________________________________________________ > _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev