Its in OpenMetaverseTypes.dll which I believe you guys are using. On Thu, 16 Jul 2009 07:47:54 +0200, "Stefan Andersson" <[email protected]> wrote: > Maybe that should go into an enum somewhere, for documentations sake. > > /Stefan > >> -----Original Message----- >> From: [email protected] [mailto:opensim-dev- >> [email protected]] On Behalf Of Frisby, Adam >> Sent: den 16 juli 2009 06:46 >> To: [email protected] >> Subject: Re: [Opensim-dev] Request for documentation - >> InventoryItems.InvType >> >> Thanks >> >> > -----Original Message----- >> > From: [email protected] [mailto:opensim-dev- >> > [email protected]] On Behalf Of jradford >> > Sent: Wednesday, 15 July 2009 8:31 PM >> > To: [email protected] >> > Subject: Re: [Opensim-dev] Request for documentation - >> > InventoryItems.InvType >> > >> > From Libomv: >> > >> > /// <summary> >> > /// Inventory Item Types, eg Script, Notecard, Folder, etc >> > /// </summary> >> > public enum InventoryType : sbyte >> > { >> > /// <summary>Unknown</summary> >> > Unknown = -1, >> > /// <summary>Texture</summary> >> > Texture = 0, >> > /// <summary>Sound</summary> >> > Sound = 1, >> > /// <summary>Calling Card</summary> >> > CallingCard = 2, >> > /// <summary>Landmark</summary> >> > Landmark = 3, >> > /* >> > /// <summary>Script</summary> >> > //[Obsolete("See LSL")] Script = 4, >> > /// <summary>Clothing</summary> >> > //[Obsolete("See Wearable")] Clothing = 5, >> > /// <summary>Object, both single and coalesced</summary> >> > */ >> > Object = 6, >> > /// <summary>Notecard</summary> >> > Notecard = 7, >> > /// <summary></summary> >> > Category = 8, >> > /// <summary>Folder</summary> >> > Folder = 8, >> > /// <summary></summary> >> > RootCategory = 9, >> > /// <summary>an LSL Script</summary> >> > LSL = 10, >> > /* >> > /// <summary></summary> >> > //[Obsolete("See LSL")] LSLBytecode = 11, >> > /// <summary></summary> >> > //[Obsolete("See Texture")] TextureTGA = 12, >> > /// <summary></summary> >> > //[Obsolete] Bodypart = 13, >> > /// <summary></summary> >> > //[Obsolete] Trash = 14, >> > */ >> > /// <summary></summary> >> > Snapshot = 15, >> > /* >> > /// <summary></summary> >> > //[Obsolete] LostAndFound = 16, >> > */ >> > /// <summary></summary> >> > Attachment = 17, >> > /// <summary></summary> >> > Wearable = 18, >> > /// <summary></summary> >> > Animation = 19, >> > /// <summary></summary> >> > Gesture = 20 >> > } >> > >> > >> > On Wed, 15 Jul 2009 22:56:07 -0400, "Frisby, Adam" >> > <[email protected]> >> > wrote: >> > > Does anyone know what the values of InventoryItems.InvType >> represent? >> > It's >> > > an integer and represents the type of inventory; but I cant seem to >> > find >> > > any documentation (either in code, or externally) about what the >> > integers >> > > correlate to. >> > > >> > > Adam >> > >
-- Jim !DSPAM:370,4a5ec18619052153975079! _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
