Maybe we should be using that enum at least at some point in the process, to get into the OpenSim codebase.
Or just add a comment somewhere. /Stefan > -----Original Message----- > From: [email protected] [mailto:opensim-dev- > [email protected]] On Behalf Of jradford > Sent: den 16 juli 2009 07:59 > To: [email protected] > Subject: Re: [Opensim-dev] Request for documentation - > InventoryItems.InvType > > Its in OpenMetaverseTypes.dll which I believe you guys are using. > > On Thu, 16 Jul 2009 07:47:54 +0200, "Stefan Andersson" > <[email protected]> > wrote: > > Maybe that should go into an enum somewhere, for documentations sake. > > > > /Stefan > > > >> -----Original Message----- > >> From: [email protected] [mailto:opensim-dev- > >> [email protected]] On Behalf Of Frisby, Adam > >> Sent: den 16 juli 2009 06:46 > >> To: [email protected] > >> Subject: Re: [Opensim-dev] Request for documentation - > >> InventoryItems.InvType > >> > >> Thanks > >> > >> > -----Original Message----- > >> > From: [email protected] [mailto:opensim-dev- > >> > [email protected]] On Behalf Of jradford > >> > Sent: Wednesday, 15 July 2009 8:31 PM > >> > To: [email protected] > >> > Subject: Re: [Opensim-dev] Request for documentation - > >> > InventoryItems.InvType > >> > > >> > From Libomv: > >> > > >> > /// <summary> > >> > /// Inventory Item Types, eg Script, Notecard, Folder, etc > >> > /// </summary> > >> > public enum InventoryType : sbyte > >> > { > >> > /// <summary>Unknown</summary> > >> > Unknown = -1, > >> > /// <summary>Texture</summary> > >> > Texture = 0, > >> > /// <summary>Sound</summary> > >> > Sound = 1, > >> > /// <summary>Calling Card</summary> > >> > CallingCard = 2, > >> > /// <summary>Landmark</summary> > >> > Landmark = 3, > >> > /* > >> > /// <summary>Script</summary> > >> > //[Obsolete("See LSL")] Script = 4, > >> > /// <summary>Clothing</summary> > >> > //[Obsolete("See Wearable")] Clothing = 5, > >> > /// <summary>Object, both single and coalesced</summary> > >> > */ > >> > Object = 6, > >> > /// <summary>Notecard</summary> > >> > Notecard = 7, > >> > /// <summary></summary> > >> > Category = 8, > >> > /// <summary>Folder</summary> > >> > Folder = 8, > >> > /// <summary></summary> > >> > RootCategory = 9, > >> > /// <summary>an LSL Script</summary> > >> > LSL = 10, > >> > /* > >> > /// <summary></summary> > >> > //[Obsolete("See LSL")] LSLBytecode = 11, > >> > /// <summary></summary> > >> > //[Obsolete("See Texture")] TextureTGA = 12, > >> > /// <summary></summary> > >> > //[Obsolete] Bodypart = 13, > >> > /// <summary></summary> > >> > //[Obsolete] Trash = 14, > >> > */ > >> > /// <summary></summary> > >> > Snapshot = 15, > >> > /* > >> > /// <summary></summary> > >> > //[Obsolete] LostAndFound = 16, > >> > */ > >> > /// <summary></summary> > >> > Attachment = 17, > >> > /// <summary></summary> > >> > Wearable = 18, > >> > /// <summary></summary> > >> > Animation = 19, > >> > /// <summary></summary> > >> > Gesture = 20 > >> > } > >> > > >> > > >> > On Wed, 15 Jul 2009 22:56:07 -0400, "Frisby, Adam" > >> > <[email protected]> > >> > wrote: > >> > > Does anyone know what the values of InventoryItems.InvType > >> represent? > >> > It's > >> > > an integer and represents the type of inventory; but I cant seem > to > >> > find > >> > > any documentation (either in code, or externally) about what the > >> > integers > >> > > correlate to. > >> > > > >> > > Adam > >> > > > > > -- Jim > > !DSPAM:370,4a5ec18619052153975079! > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
