If you're testing revisions, you might want to try 10051 or above since this revision was directed to fix this incorrect behavior in the attach/rez code.
Regards Teravus On Sat, Jul 18, 2009 at 1:13 AM, John Sheridan<[email protected]> wrote: > Gang, > Before I plug this into Mantis, I wanted to confirm this with the > developers. Recently I've been noticing that after teleporting in or > attaching something my avatar has been getting bumped / tossed around > quite a bit. It occurred to me, that this seems like its typically a > physical reaction - as if one were to be hit with a physical prim or > collide into a static prim. So I looked up the top colliders in the > estate tools and found a whole bunch of colliding prims (~300 in total) > all at the same location and owned by me. Which was strange enough on > its own given the sim was empty of prims other then what was attached to > my avatar. > > So to test I removed all of my attachments then suddenly the > collisions cleared. When I re-attached everything they returned. To > dig a bit deeper, I rezzed my hair and shoes to the ground, and found > that everything was normal, and the physics option was not ticked. Out > of curiosity, I set the hair and both shoes to phantom, took them back > into inventory, then re-attached. Surprisingly, no more collisions! > > From the looks of this it seems that when attached, prims are either > becoming physical and colliding with one another and the avatar, or more > likely are remaining normal / static and just colliding with the avatar > since they're not moving or flying haphazardly about as is typical of a > physical prim when bumped. > > Upon further testing though, I did however discover something rather > interesting. So far I've only tested with the skull attachment point, > but when a single prim is attached it acts normally. The avatar is not > bumped when it rezzes and no collisions show in the estate tools. > However, when two or more prims are linked and then attached the avatar > is bumped around and it seems that only the prims in the linkset that > are touching the avatar begin to register collisions within the estate > tools. > > To reproduce this: > > 1 - rez a single prim to the ground > 2 - take to inventory > 3 - attach to skull > > - Check the estate tools and no collisions show. > > 1 - rez several prims to the ground > 2 - link them > 3 - take to inventory > 4 - attach to skull > > - Check the estate tools and only the prims in the linkset which are > touching the avatar will show. > > 1 - re-rez the linkset to the ground > 2 - tick the phantom checkbox > 3 - take to inventory > 4 - attach to skull. > > - Check the state tools and no collisions show. > > I wonder if per chance this is related to the recent oddness with logins > / teleports / sim crossings where ODE has been going batty? > > Thanks, :) > > - John / Orion Pseudo > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
