You are correct sir! 10051 looks to have fixed it. Thank you. :)
- John / Orion Pseudo Teravus Ovares wrote: > If you're testing revisions, you might want to try 10051 or above > since this revision was directed to fix this incorrect behavior in the > attach/rez code. > > Regards > > Teravus > > On Sat, Jul 18, 2009 at 1:13 AM, John Sheridan<[email protected]> wrote: > >> Gang, >> Before I plug this into Mantis, I wanted to confirm this with the >> developers. Recently I've been noticing that after teleporting in or >> attaching something my avatar has been getting bumped / tossed around >> quite a bit. It occurred to me, that this seems like its typically a >> physical reaction - as if one were to be hit with a physical prim or >> collide into a static prim. So I looked up the top colliders in the >> estate tools and found a whole bunch of colliding prims (~300 in total) >> all at the same location and owned by me. Which was strange enough on >> its own given the sim was empty of prims other then what was attached to >> my avatar. >> >> So to test I removed all of my attachments then suddenly the >> collisions cleared. When I re-attached everything they returned. To >> dig a bit deeper, I rezzed my hair and shoes to the ground, and found >> that everything was normal, and the physics option was not ticked. Out >> of curiosity, I set the hair and both shoes to phantom, took them back >> into inventory, then re-attached. Surprisingly, no more collisions! >> >> From the looks of this it seems that when attached, prims are either >> becoming physical and colliding with one another and the avatar, or more >> likely are remaining normal / static and just colliding with the avatar >> since they're not moving or flying haphazardly about as is typical of a >> physical prim when bumped. >> >> Upon further testing though, I did however discover something rather >> interesting. So far I've only tested with the skull attachment point, >> but when a single prim is attached it acts normally. The avatar is not >> bumped when it rezzes and no collisions show in the estate tools. >> However, when two or more prims are linked and then attached the avatar >> is bumped around and it seems that only the prims in the linkset that >> are touching the avatar begin to register collisions within the estate >> tools. >> >> To reproduce this: >> >> 1 - rez a single prim to the ground >> 2 - take to inventory >> 3 - attach to skull >> >> - Check the estate tools and no collisions show. >> >> 1 - rez several prims to the ground >> 2 - link them >> 3 - take to inventory >> 4 - attach to skull >> >> - Check the estate tools and only the prims in the linkset which are >> touching the avatar will show. >> >> 1 - re-rez the linkset to the ground >> 2 - tick the phantom checkbox >> 3 - take to inventory >> 4 - attach to skull. >> >> - Check the state tools and no collisions show. >> >> I wonder if per chance this is related to the recent oddness with logins >> / teleports / sim crossings where ODE has been going batty? >> >> Thanks, :) >> >> - John / Orion Pseudo >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
