Handy!
> -----Original Message----- > From: [email protected] [mailto:opensim-dev- > [email protected]] On Behalf Of Teravus Ovares > Sent: Tuesday, 8 September 2009 7:18 AM > To: [email protected] > Subject: Re: [Opensim-dev] The return of short version numbers (as > tags) > > http://teravus.wmcv.com/googletester/GitLog.jpg > > Regards > > Teravus > > On Tue, Sep 8, 2009 at 10:10 AM, Frisby, Adam<[email protected]> > wrote: > > Where do we see this number? And is there any way to easily translate > between the two? > > > > Adam > > > >> -----Original Message----- > >> From: [email protected] [mailto:opensim-dev- > >> [email protected]] On Behalf Of Sean Dague > >> Sent: Tuesday, 8 September 2009 5:14 AM > >> To: opensim-dev > >> Subject: [Opensim-dev] The return of short version numbers (as tags) > >> > >> Late last week I found a script that tags each changeset that comes > >> into the server with an increasing number. When you pull on master, > >> you'll see these tags now flow down. > >> > >> Because the nature of distributed version control, this is only > going > >> to give you a rough idea of forward or backward in time. Commits > are > >> made locally, and only when merged into the master server do they > get > >> an id. > >> > >> http://github.com/opensim/opensim/network will give an idea of the > >> complex dance of changesets and why this is never going to be fully > >> linear. > >> > >> But, that being said, the lack of a short version number like that > is > >> the #1 issue (by vocalness) that people were having with git. > >> Hopefully this helps that. > >> > >> This short version number only means anything if you are getting > your > >> tree from the main opensim archive. > >> > >> -Sean > >> > >> -- > >> __________________________________________________________________ > >> > >> Sean Dague Mid-Hudson Valley > >> [email protected] Linux Users Group > >> http://dague.net http://mhvlug.org > >> > >> There is no silver bullet. Plus, werewolves make better neighbors > than > >> zombies, and they tend to keep the vampire population down. > >> __________________________________________________________________ > >> > > > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
