+1

Justin Clark-Casey wrote:
> In the OpenSim developer's meeting yesterday on OSGrid we had a discussion 
> about 
> making ODE the default physics engine and Meshmerizer the default mesher.
> 
> Currently, basicphysics is the default physics engine but the general 
> response 
> was that everybody quickly switches to ODE since objects can only be phantom 
> under basicphysics.
> 
> The disadvantage with switching to ODE is that 64 bit Windows users would 
> have 
> to run bin/OpenSim.32BitLaunch.exe since there is currently no compilable 64 
> bit 
> Windows ODE (though there is a Linux one).
> 
> Everybody at the meeting felt that the advantages of going with ODE 
> outweighed 
> this disadvantage.  Does anybody on the list have a good reason for not 
> switching defaults?
> 
> As for meshing, ZeroMesher is currently the default.  However, this 
> implements 
> extremely basic meshing (non rotatable cubes).  In comparison, Meshmerizer is 
> much more sophisticated.  There was strong feedback in the meeting that many 
> people quickly switch to Meshmerizer and that it would be good to make this 
> the 
> default.  Anybody have good counter-arguments to this?  I think there is 
> potentially some performance impact but users sophsticated enough to 
> encounter 
> that can always switch back to ZeroMesher.
> 
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