+1
Justin Clark-Casey wrote: > In the OpenSim developer's meeting yesterday on OSGrid we had a discussion > about > making ODE the default physics engine and Meshmerizer the default mesher. > > Currently, basicphysics is the default physics engine but the general > response > was that everybody quickly switches to ODE since objects can only be phantom > under basicphysics. > > The disadvantage with switching to ODE is that 64 bit Windows users would > have > to run bin/OpenSim.32BitLaunch.exe since there is currently no compilable 64 > bit > Windows ODE (though there is a Linux one). > > Everybody at the meeting felt that the advantages of going with ODE > outweighed > this disadvantage. Does anybody on the list have a good reason for not > switching defaults? > > As for meshing, ZeroMesher is currently the default. However, this > implements > extremely basic meshing (non rotatable cubes). In comparison, Meshmerizer is > much more sophisticated. There was strong feedback in the meeting that many > people quickly switch to Meshmerizer and that it would be good to make this > the > default. Anybody have good counter-arguments to this? I think there is > potentially some performance impact but users sophsticated enough to > encounter > that can always switch back to ZeroMesher. > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
