i have bee playing around with it and i think it has a huge amount of potential but it is still very rough around the edges.
On Sat, Dec 5, 2009 at 7:33 AM, Aldon Hynes <[email protected]>wrote: > So far, I know of three Open Source OpenWave servers. > > FedOne > http://code.google.com/p/wave-protocol > > This is the Google version, available under Apache License 2.0. There are > a > lot of us running these servers. I have one up and running that any of you > are free to use. Being the standard reference server, lots of people are > developing around it. It is still very primative, but has some neat stuff. > Key features: It federates with other FedOne servers, including the Google > Sandbox. I've successfully federated with Google Sandbox and other FedOne > servers in the past, but recently have been having problems federating. > The > production Google Server does not yet support Federation. It also supports > not only the simple console client that comes with it, but QWaveClient, a > nice little client written in QT. I've used the QWaveClient to connect to > my server. The other thing that I find most annoying about FedOne is that > currently waves are not persistent between server sessions. > > Ruby on Sails > http://github.com/danopia/ruby-on-sails > This is written by a young man named Dan. I don't think he's thought much > about the licensing issues. I've run this on my server, although I don't > usually have it running. It looks really nice. I'm told that it now > supports Federation with FedOne servers, but I haven't tested it yet. > There > is not a standard client/server protocol defined yet, but the folks working > on FedOne appear to be evolving one and the Dan at Ruby on Sails is working > on getting his code to with the emerging client server protocol. I hope > and > expect to be able to use a Ruby on Sails Client with a FedOne server soon, > as well as using a QWaveClient or the FedOne Console Client to connect to > Ruby on Sails Server. I believe waves are persistent on this server. > > PyGoWave > http://pygowave.net > This was an early effort to build a Wave Server in Python. Last I knew > PyGoWave did not Federate or talk with other clients. I believe the waves > are persistent. > > Both FedOne and Ruby on Sails require that you have an XMPP server up and > running. I've been using the OpenFire XMPP server, although I've heard > others have had success with jabberd and Prosody. > > Hope this helps. I'd love to chat about collaborating. Adding Wave > capabilities to Naali sounds especially interesting. > > Aldon > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]]on Behalf Of Jeroen van > Veen > Sent: Saturday, December 05, 2009 8:20 AM > To: [email protected] > Subject: Re: [Opensim-dev] Opensim Wave? > > > Hello, > > Is the google wave server component open sourced as well? I read somewhere > that only the wave protocol is open, and that google will be the only > service > provider for now. Concerning functionality, i personally like the idea of a > realtime collaborative text editor for the web. When it comes to this > functionality, the libinfinote library(lgpl) from the gobby project may be > interesting. It's then just a matter of creating a js-client with orbited > as > comet server, and later switch to websockets when they are supported by the > main browsers. > > With ogre as the renderer in Naali, it may be not so much work to integrate > an > in-world awesomium browser that uses this technology. > > Jeroen > > > Op zaterdag 05 december 2009 02:21:43 schreef Rich White: > > XMPP/Jabber are also supported by OpenCobalt so further support of > > XMPP by Opensim could prove to be a starting point to virtual world > > convergence with regard to platforms. A bit more here - > > http://roots.greenbush.us/?p=867 > > > > Cheers, > > Rich > > == > > > > On Fri, Dec 4, 2009 at 5:33 PM, Aldon Hynes > > > > <[email protected]> wrote: > > > Okay, I must admit I've mostly been sitting on the sidelines recently. > I > > > still have OpenSim 0.5 installed on a computer or two... > > > > > > Anyway, there have been some interesting discussions recently about > > > Second Life - Google Wave integration. Much of it is focused on the > fact > > > that Google Wave runs as a XMPP component (XEP-114). I seem to recall > > > there had been some work with OpenSim/XMPP. Looking at it, it looks > like > > > OpenSim/XMPP is focused on OpenSim as an XMPP client instead of an XMPP > > > component. > > > > > > Are there people around interested in OpenSim/Wave connectivity? > > > Thoughts about what that might look like? Drop me a note if your > > > interested. > > > > > > I do have a FedOne Wave server running and have been testing different > > > clients and would love to share ideas. > > > > > > Aldon > > > _______________________________________________ > > > Opensim-dev mailing list > > > [email protected] > > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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