Hi there, check here: http://opensimulator.org/wiki/0.7_Release
<http://opensimulator.org/wiki/0.7_Release>http://dist.opensimulator.org/ 2010/6/16 <[email protected]> > Ahhh, thank you! > > Any idea when 0.7 will be released? > > -- > Siann Beck > > On Wednesday, June 16, 2010, 7:22:59 PM, you wrote: > > > > Hi, > > > these issues are fixed in OpenSim 0.7. Any 0.6 version will have > > bugs there and the fixed version is currently not deployed on the > > major grids. > > > Melanie > > > [email protected] wrote: > >> I've asked about this in the SLUniverse OpenSim forum and the OpenSim > >> users list with no luck; hopefully someone here can shed some light or > >> point me in the right direction. > >> > >> I'm having trouble with llGiveInventory(). I have a script which has > >> been in production in SL for over a year. When I tested it in the late > >> Legend City last year it would deliver only if the recipient were > >> online, in the same sim as the object. I'm testing it now in 3rd Rock > >> Grid, and getting weird results. It will deliver to me (again, if I'm > >> online and in the same sim), but not to others, regardless of status > >> or location. I tried creating a basic script to test the function > >> with: > >> > >> default { > >> touch_start() { > >> key keyRecipient = llGetOwner(); > >> llGiveInventory(keyRecipient, "3RG Test Object"); > >> } > >> } > >> > >> When the event is triggered, I get: > >> > >> Tester: System.Reflection.TargetParameterCountException: Parameter count > mismatch. > >> > >> Server stack trace: > >> at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, > BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo > culture, Boolean skipVisibilityChecks) > >> > >> at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, > BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo > culture) > >> > >> at System.Reflection.MethodBase.Invoke(Object obj, Object[] > parameters) > >> > >> at > OpenSim.Region.ScriptEngine.Shared.ScriptBase.Executor.ExecuteEvent(String > state, String FunctionName, Object[] args) in > c:\OPENSIM_GIT\opensim\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\Executor.cs:line > 180 > >> > >> at > OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.ExecuteEvent(String > state, String FunctionName, Object[] args) in > c:\OPENSIM_GIT\opensim\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\ScriptBase.cs:line > 95 > >> > >> at System.Runtime.Remoting.Messaging.StackBuilderSink._Pr > >> > >> > >> Any ideas? What is the status of llGiveInventory() in OpenSim? > >> > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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