This is still not the official release. It's release candidate 1. We appreciate ppl trying it out and reporting issues, so that we can make a really good 0.7 official release in 2-3 weeks.

Thanks!

On 6/16/2010 6:38 PM, Jor3l Boa wrote:
Hi there, check here:

http://opensimulator.org/wiki/0.7_Release

http://dist.opensimulator.org/

2010/6/16 <[email protected] <mailto:[email protected]>>

    Ahhh, thank you!

    Any idea when 0.7 will be released?

    --
    Siann Beck

    On Wednesday, June 16, 2010, 7:22:59 PM, you wrote:


    > Hi,

    > these issues are fixed in OpenSim 0.7. Any 0.6 version will have
    > bugs there and the fixed version is currently not deployed on the
    > major grids.

    > Melanie

    > [email protected] <mailto:[email protected]> wrote:
    >> I've asked about this in the SLUniverse OpenSim forum and the
    OpenSim
    >> users list with no luck; hopefully someone here can shed some
    light or
    >> point me in the right direction.
    >>
    >> I'm having trouble with llGiveInventory(). I have a script
    which has
    >> been in production in SL for over a year. When I tested it in
    the late
    >> Legend City last year it would deliver only if the recipient were
    >> online, in the same sim as the object. I'm testing it now in
    3rd Rock
    >> Grid, and getting weird results. It will deliver to me (again,
    if I'm
    >> online and in the same sim), but not to others, regardless of
    status
    >> or location. I tried creating a basic script to test the function
    >> with:
    >>
    >> default {
    >>     touch_start() {
    >>         key     keyRecipient = llGetOwner();
    >>         llGiveInventory(keyRecipient, "3RG Test Object");
    >>     }
    >> }
    >>
    >> When the event is triggered, I get:
    >>
    >> Tester: System.Reflection.TargetParameterCountException:
    Parameter count mismatch.
    >>
    >> Server stack trace:
    >>    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
    BindingFlags invokeAttr, Binder binder, Object[] parameters,
    CultureInfo culture, Boolean skipVisibilityChecks)
    >>
    >>    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
    BindingFlags invokeAttr, Binder binder, Object[] parameters,
    CultureInfo culture)
    >>
    >>    at System.Reflection.MethodBase.Invoke(Object obj, Object[]
    parameters)
    >>
    >>    at
    OpenSim.Region.ScriptEngine.Shared.ScriptBase.Executor.ExecuteEvent(String
    state, String FunctionName, Object[] args) in
    
c:\OPENSIM_GIT\opensim\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\Executor.cs:line
    180
    >>
    >>    at
    
OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.ExecuteEvent(String
    state, String FunctionName, Object[] args) in
    
c:\OPENSIM_GIT\opensim\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\ScriptBase.cs:line
    95
    >>
    >>    at System.Runtime.Remoting.Messaging.StackBuilderSink._Pr
    >>
    >>
    >> Any ideas? What is the status of llGiveInventory() in OpenSim?
    >>



    _______________________________________________
    Opensim-dev mailing list
    [email protected] <mailto:[email protected]>
    https://lists.berlios.de/mailman/listinfo/opensim-dev



_______________________________________________
Opensim-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev

_______________________________________________
Opensim-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev

Reply via email to