Hello Gajananan, R=142, G=255, B=142 is a light green color. R=142, G=142, B=255 is a light blue color.
If OpenSim shows you in world RGB=<142, 255, 142> as a light green color then this is the expected behaviour. If you are seeing a light blue with your external application, then this external application apparently swaps the values for G and B. Seeing yellow as pink is another hint that the values for G and B are swapped. Gajananan Kugamoorthy wrote:
Hello Thank you for your reply. Please see the attached images , I am using some external data to create prims in the world . When I use the color information in 1 -255 range e.g. <142, 255, 142> (with the color light blue I see in the external data) from external data and use that color information to create a prim in the world, I get the light green prim. There are more example like (yellow is seen as pink). In my case, maintaining the color information is vital. I thought , there should not be any changes in the color format. I agree that middle one is strongest. But what I dont get is that why there is a change in color. Best Gajan *From:* Melanie <[email protected]> *To:* [email protected] *Sent:* Wednesday, August 25, 2010 9:14:47 *Subject:* Re: [Opensim-dev] UpdateTexture or UpdateTextureEntry - OpenSim 0.7 This works as designed. The middle (green!) component is strongest, so the prim WILL be light green. Why you would expect light blue is beyond me. Melanie Gajananan Kugamoorthy wrote: > Hello OpenSim Developers, > > I am using UpdateTexture function in SceneObjectPart class of OpenSim. I have > RGB values in 1-255 scale, then I convert it to 0 - 1 scale in my code > > For example : > > Primitive.TextureEntry tex = p.Shape.Textures; ( p > is a 'SceneObjectPart') > Color4 texcolor; > float r = 142, g = 255, b = 142 > > texcolor.R = Util.Clip(r, 0.0f, 1.0f); > texcolor.G = Util.Clip(g, 0.0f, 1.0f); > texcolor.B = Util.Clip(b, 0.0f, 1.0f); > > tex.FaceTextures[k].RGBA = texcolor; > p.UpdateTexture(tex); > > > When I used the color combination <142, 255, 142>, I expected a light blue > color , however what I can see in the world for the prim that I set the color is > light green. > > I noticed this problem in earlier versions of OpenSim as well. > > Does anybody face problem like this ? I would greatly appreciate if someone > could share their experience. > > Best > Gajan
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