Right. I think some of the use cases related to how content is shared
have been glossed over. In a completely open model which is what has
been discussed this is all pretty straightforward. But if I'm running
an asset service (as part of a grid or separately) I might want to
provide access controls as part of that service. The same with user
services. I may have a trust relationship with one agent service and
allow content to be transferred to agents that service represents. But
for another agent service for which no such relationship exists I'd
like
to deny access to content. And even in the transfer case does the new
user get a new copy or a reference. That concept isn't supported now
but
in a distributed grid its an important distinction. I might wish to
know
that copies of objects rezzed in a simulator always come from a
specific
asset service.
In short I think how the security model works is way more important
than
a caching optimization being applied to a URI/URL. Its important to
understand what levels of trust between services are supported and
under
what conditions an access is supported. As an Agent Service I may
consider even the "Names" of my users to be confidential and only to be
revealed to services for which a trust relationship exists.
Mike
On Tue, 2010-08-31 at 13:23 +0000, [email protected] wrote:
Hi,
As a content creator this concerns me. I believe if I license my
content to
an avatar, and then they go to another grid that any content pulled
should
be from the grid that I have the content loaded into. I think I
should be
in control of my content. I also think I should be able to block
grids that
my content is being accessed from. If you don't always maintain the
original content location there will be no control. If I give
someone a
copy of my content, then that is something else, they are now the
owner of
it and are free to do as they please with it, at least within any
license I
give them. But that is a legal stuff not a technically programmed
one. At
least I don't expect all situations to be programmed.
Also when asset services start happening this will become more of
an issue.
I will have XRMarketplace.com live soon and plan to start selling
content
and provide that content as an asset server. How will I maintain
any kind
of control over the use of my content if people don't have to pull
copies
from me?
I also think, and haven't seen in the new hypergrid, if someone
goes to a
new grid I may not allow any of my content to go there unless that
avatars
gets an authorization from me which should be attached to his proxy
profile
for access into my grid/asset server.
The other thing to think about is how updates or corrections are
propagated.
SL has a terrible system of only supporting copies so any updates
or copies
have to be sent to everyone. Seems content replacement needs to be
supported and if content is all over the place this will get even
crazier.
Also to support dynamic content there needs to be a ways to refresh or
update content. I suggest there needs to be an expiration date on the
content just like how images and HTML pages on the web work so that
cached
content will know to pull a new copy. And if the expiration date
is 0, at
the time it was pulled, it will always get refreshed.
This is maybe should have its own discussion thread but seems to be
part of
how this is all going to work.
M.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ai Austin
Sent: Tuesday, August 31, 2010 4:17 AM
To: [email protected]
Subject: Re: [Opensim-dev] Global identifiers
myticaldemina makes a lot of good points... one thing that could be
problematic though relates to this comment...
From: <[email protected]>
...I would suggest any
proxies would give the external system and identifier and not
chain proxy
to
proxy unless there is a reason to do it, and the assets should be
copied
>from the original source.
I agree with the first half... no chains, just hand over the
external system "authority" and its given identifier pair for the
identity involved.
But I don't agree at all with the idea that you then have to get
the asset from that original authority. The permissions could have
changed, corruptions could have occurred or much more likely the
authority simply will no longer be there. The asset "as is" (with
its textures, scripted content and what not) should be provided to
the destination location/grid if the object permissions allow it,
with proper transfer of the permissions to next owner exactly as if
an avatar to avatar transfer or rez in world took place on the
local grid, without trying to reload the asset from an original
source.
.
_______________________________________________
Opensim-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev
_______________________________________________
Opensim-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev
_______________________________________________
Opensim-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev