Hi, As a content creator this concerns me. I believe if I license my content to an avatar, and then they go to another grid that any content pulled should be from the grid that I have the content loaded into. I think I should be in control of my content. I also think I should be able to block grids that my content is being accessed from. If you don't always maintain the original content location there will be no control. If I give someone a copy of my content, then that is something else, they are now the owner of it and are free to do as they please with it, at least within any license I give them. But that is a legal stuff not a technically programmed one. At least I don't expect all situations to be programmed.
Also when asset services start happening this will become more of an issue. I will have XRMarketplace.com live soon and plan to start selling content and provide that content as an asset server. How will I maintain any kind of control over the use of my content if people don't have to pull copies from me? I also think, and haven't seen in the new hypergrid, if someone goes to a new grid I may not allow any of my content to go there unless that avatars gets an authorization from me which should be attached to his proxy profile for access into my grid/asset server. The other thing to think about is how updates or corrections are propagated. SL has a terrible system of only supporting copies so any updates or copies have to be sent to everyone. Seems content replacement needs to be supported and if content is all over the place this will get even crazier. Also to support dynamic content there needs to be a ways to refresh or update content. I suggest there needs to be an expiration date on the content just like how images and HTML pages on the web work so that cached content will know to pull a new copy. And if the expiration date is 0, at the time it was pulled, it will always get refreshed. This is maybe should have its own discussion thread but seems to be part of how this is all going to work. M. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Ai Austin Sent: Tuesday, August 31, 2010 4:17 AM To: [email protected] Subject: Re: [Opensim-dev] Global identifiers myticaldemina makes a lot of good points... one thing that could be problematic though relates to this comment... >From: <[email protected]> >...I would suggest any >proxies would give the external system and identifier and not chain proxy to >proxy unless there is a reason to do it, and the assets should be copied >from the original source. I agree with the first half... no chains, just hand over the external system "authority" and its given identifier pair for the identity involved. But I don't agree at all with the idea that you then have to get the asset from that original authority. The permissions could have changed, corruptions could have occurred or much more likely the authority simply will no longer be there. The asset "as is" (with its textures, scripted content and what not) should be provided to the destination location/grid if the object permissions allow it, with proper transfer of the permissions to next owner exactly as if an avatar to avatar transfer or rez in world took place on the local grid, without trying to reload the asset from an original source. . _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
