you definitely do not need a full X11 install, most of the stuff Mono requires are -dev packages from X11
here is a list of Linux packages for what exactly you need to compile mono: libtool libpng3 libpng-devel libjpeg libjpeg-devel libtiff libtiff-devel libexif libexif-devel giflib giflib-devel bison automake autoconf make gcc gcc-c++ gtk subversion xorg-x11-devel freetype fontconfig fontconfig-devel gettext nant you pretty much need a complete mono install to run opensimulator because it compiles scripts (LSL), so just the minimal mono run-time is not enough if your planning on doing scripting in world. On Sat, Nov 13, 2010 at 2:23 AM, Rob Nelson <[email protected]>wrote: > LibGDI is used for a LOT of stuff (UI, texture decoding), etc. There's > also System.XML, System.Data, System.Xml.Linq in a few places, System.Web, > System.Drawing, System.Core, and even System.Runtime.Remoting at one point. > > I suspect most of this stuff is in the standard Mono distribution (except > for GDI and maybe remoting). > > > On 11/13/2010 12:25 AM, Daniel Smith wrote: > >> Greetings, >> >> Am trying to untangle how deep the dependencies get >> to run OpenSim completely off of a USB Key on a Mac. >> >> I really want to have a disk image where OpenSim runs off >> Mono on the same image.. the fun starts when trying to >> figure out how to satisfy libgdiplus.dylib ... >> >> It wants some of X11, but how much? >> >> In other words, if I make no assumptions about what the user >> has on their local disk (could be no X11, no Mono), what >> is the minimum I have to drag in? >> >> Anyone ever do embedded mono with OpenSim? :) >> >> Daniel >> >> > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > -- Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
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