I've used SI extensively for this - but I've had some problems with corrupted textures which for skins causes big problems. For textures/geometry, the export/import in Imprudence seems to work. Doesn't handle scripts or other embedded items though - does the Hippo export handle embedded scripts and other items? If so I may have to check that out!
For moving between OpenSim instances, if you have access to the console, IAR is the only way to go - very easy, works perfectly for me (although it is marked as experimental, I've had no issues so far) Neil Canham http://www.knowsense.co.uk On Wed, Mar 2, 2011 at 11:37 AM, <[email protected]> wrote: > I too have used the SI in the past. However, I most commonly use the tried > and true Hippo Viewer to move my Spoke n' Cog inventory in and out of Second > Life. The Hippo Viewer is quick, easy and never fails. > -- > Tinsel Silvera > Spoke n' Cog, Owner - Second Life & Open Sim > Virtual World Travels - http://www.tinselsilvera.com > Spoke n' Cog Marketplace - > https://marketplace.secondlife.com/stores/31?id=31 > > ----- Original Message ----- > From: [email protected] > To: [email protected] > Sent: Wed, 02 Mar 2011 11:00:05 -0000 (UTC) > Subject: Opensim-dev Digest, Vol 43, Issue 1 > > Send Opensim-dev mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.berlios.de/mailman/listinfo/opensim-dev > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Opensim-dev digest..." > > > Today's Topics: > > 1. Inventory Migration (Andrew Hughes) > 2. Re: Inventory Migration (Kevin Cozens) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 1 Mar 2011 18:14:05 -0500 > From: Andrew Hughes <[email protected]> > To: [email protected] > Subject: [Opensim-dev] Inventory Migration > Message-ID: > <[email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > Hey Guys, > > What's your favorite tool for migrating your created material out of SL > into > Opensim? I have heard of some options but wanted to know what you found to > be the most user friendly? > > Thanks, > Andrew > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://lists.berlios.de/pipermail/opensim-dev/attachments/20110301/4d05944f/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Wed, 02 Mar 2011 00:56:38 -0500 > From: Kevin Cozens <[email protected]> > To: [email protected] > Subject: Re: [Opensim-dev] Inventory Migration > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Andrew Hughes wrote: > > What's your favorite tool for migrating your created material out of SL > into > > Opensim? I have heard of some options but wanted to know what you found > to > > be the most user friendly? > > I have used Stored Inventory (previously called Second Inventory). Not the > friendliest of programs in some ways but it has worked. Recently they have > tightened up the permission checks performed by the program so you need to > be the creator of all prims/objects and the textures they use. > > > ------------------------------ > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > End of Opensim-dev Digest, Vol 43, Issue 1 > ****************************************** > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
_______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
