Just a note - While I agree entirely that the prim order should stay constant for an object the user hasn't changed, as an application developer I always start by polling all linked prims to determine which one is which number (today), and then work off that list. Otherwise, adding a single new prim to the object, or unlinking it in order to resize or retexture a prim that refuses to change when linked, will totally break the user script, and is maddening. With polling, I can unlink or relink or add pieces whenever I feel like it and the code doesn't break. The one extra step only has to be written and debugged once and used as a utility subroutine after that. What WOULD kill it is if the root prim changed, of course.
And, I developed that habit in Second Life, although it's totally crucial in OpenSim since we have to keep unlinking complex objects in order to change a stubborn linked prim that refuses to change while it is linked. Why is THAT, by the way? Can THAT be fixed? Wade On Sun, Mar 27, 2011 at 4:01 AM, Michael Cerquoni <[email protected]>wrote: > I spoke to Melanie, she says she has a fix for this! apparently this has > been an issue for a while, I had no idea, thanks Melanie :D > > On Sat, Mar 26, 2011 at 11:44 PM, Michael Cerquoni > <[email protected]>wrote: > >> I have just stumbled across a major problem with the core code, it seems >> that every time we rez an object its linkset prim order is changing. This >> makes it impossible to script things that call upon a certain # in the >> link-set. I have filed a mantis: >> >> http://opensimulator.org/mantis/view.php?id=5421 >> >> see screenshots of issue here: >> >> http://www.onikenkon.com/screenshots/link_order_issue_01.png >> http://www.onikenkon.com/screenshots/link_order_issue_01.png >> >> This is a major issue that should be resolved before 0.7.1 is tagged i >> believe. >> >> -- >> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org >> > > > > -- > Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > --
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