Any chance you have an example of how you do this that you can share? I would like to see how your doing this.
On Sun, Mar 27, 2011 at 1:41 AM, Wade Schuette <[email protected]>wrote: > Just a note - While I agree entirely that the prim order should stay > constant for an object the user hasn't changed, as an application developer > I always start by polling all linked prims to determine which one is which > number (today), and then work off that list. Otherwise, adding a single > new prim to the object, or unlinking it in order to resize or retexture a > prim that refuses to change when linked, will totally break the user script, > and is maddening. With polling, I can unlink or relink or add pieces > whenever I feel like it and the code doesn't break. The one extra step > only has to be written and debugged once and used as a utility subroutine > after that. What WOULD kill it is if the root prim changed, of course. > > And, I developed that habit in Second Life, although it's totally crucial > in OpenSim since we have to keep unlinking complex objects in order to > change a stubborn linked prim that refuses to change while it is linked. > Why is THAT, by the way? Can THAT be fixed? > > Wade > > > > On Sun, Mar 27, 2011 at 4:01 AM, Michael Cerquoni > <[email protected]>wrote: > >> I spoke to Melanie, she says she has a fix for this! apparently this has >> been an issue for a while, I had no idea, thanks Melanie :D >> >> On Sat, Mar 26, 2011 at 11:44 PM, Michael Cerquoni <[email protected] >> > wrote: >> >>> I have just stumbled across a major problem with the core code, it seems >>> that every time we rez an object its linkset prim order is changing. This >>> makes it impossible to script things that call upon a certain # in the >>> link-set. I have filed a mantis: >>> >>> http://opensimulator.org/mantis/view.php?id=5421 >>> >>> see screenshots of issue here: >>> >>> http://www.onikenkon.com/screenshots/link_order_issue_01.png >>> http://www.onikenkon.com/screenshots/link_order_issue_01.png >>> >>> This is a major issue that should be resolved before 0.7.1 is tagged i >>> believe. >>> >>> -- >>> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org >>> >> >> >> >> -- >> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> > > > -- > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > -- Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
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