Dear Justin, Thanks for your reply! I am just trying to store ScenePresences that could use .Net own serialisation. The issue am facing is that what need to be marked as serializable, might be I need a serializable version of ScenePresence like the serializableRegionInfo()? Sorry about the stupid questions!
Best wishes and have a good day. Umar > On 16/04/11 20:03, Umar Farooq wrote: >> Hi Justin and all, >> >> Thanks for the previous help. I am trying to serialize presences in a >> scene to files using OpenSim.Framework.Util.SerializeToFile() >> functionality and it is giving me runtime serializationexception errors. >> I >> tried to make a few classes serialiazable but now am getting a >> System.Timers.Timer is not marked as serializable error. >> >> I tried using the same function for serializing clientinfo and it seems >> working fine. Could you please guide me in this case. Sorry for >> bothering >> you too much! > > That SerializeToFile() doesn't do anything more than wrap .Net's own > binary serialization facilities. > > You might want to try XmlSerializer instead though you may end up having > to provide a custom serialization. > > -- > Justin Clark-Casey (justincc) > http://justincc.org/blog > http://twitter.com/justincc > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > -- Umar Farooq Research Scholar, Virtual Humans Group, School of Computing Sciences, University of East Anglia, Norwich, United Kingdom. Cell: +4497853398184 _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
