Calling teleport from a region module is probably pretty hairy since I expect that it hasn't been done a lot, but I see
that osTeleportAgent() is calling the same method. So in theory there shouldn't be a problem, assuming that
osTeleportAgent() is working properly.
I recommend seeing if using osTeleportAgent() in a script reproduces the same
issue.
On 03/05/11 19:31, Umar Farooq wrote:
Hi Dear,
I am calling the scene object method,
public void RequestTeleportLocation(IClientAPI remoteClient, string
regionName, Vector3 position, Vector3 lookat, uint teleportFlags)
from my code to teleport an avatar from one region (Test1) to another
region(Test2), and it works fine by teleporting the character at exact
location. I am using ViaLocation for the teleportFlags (I am not too
confident about these flags yet). The avatar can not move from its
location, though it can chat and do some other stuff.
Any guidelines to make it move, as it does after a normal teleport?
Regards,
Umar
On 16/04/11 20:03, Umar Farooq wrote:
Hi Justin and all,
Thanks for the previous help. I am trying to serialize presences in a
scene to files using OpenSim.Framework.Util.SerializeToFile()
functionality and it is giving me runtime serializationexception errors.
I
tried to make a few classes serialiazable but now am getting a
System.Timers.Timer is not marked as serializable error.
I tried using the same function for serializing clientinfo and it seems
working fine. Could you please guide me in this case. Sorry for
bothering
you too much!
That SerializeToFile() doesn't do anything more than wrap .Net's own
binary serialization facilities.
You might want to try XmlSerializer instead though you may end up having
to provide a custom serialization.
--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
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Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
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