In fact, there is an option, "trust_binaries", which causes the compiled assemblies to be transferred. This greatly speeds up sim crossing and teleporting because it eliminates the need for asset fetches to obtain the script source as well as the time needed to compile.
Melanie On 19 Jun 2011, at 13:10, Oren Hurvitz <[email protected]> wrote: > What is the option that stops old scripts from being deleted? Having such an > option would solve my problem. I looked at Compiler.ReadConfig(), and it > seems to call DeleteOldFile() unconditionally. (Well, it checks the > "in_startup" variable, but that's always True the first time.) > > Regarding script transfer between regions: why is that a problem? Are the > compiled assemblies being transferred? I had assumed only the source code > and script state would need to be transferred. > > Oren > > -- > View this message in context: > http://opensim-dev.2196679.n2.nabble.com/Proposal-cache-compiled-scripts-across-server-restarts-tp6492514p6492687.html > Sent from the opensim-dev mailing list archive at Nabble.com. > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
