Hello, allow me a few noob comments, please : 1) worst thing you can have in a big table is a VERY variable row length. 2) systems like http://en.wikipedia.org/wiki/Google_File_System have very good performance and are perfectly scalable 3) you can have floatsam cache also on multiple disks (eg assets with checksums starting at a-g) on one disk and so long 4) it is easy to BACKUP such a storage. For example you can use rsyncand download only the new assets 5) it is easy to develop custom scalable solutions etc etc...
Have assets in the MySql is a fine solution for standalones and very small grids. Please, don't change it, if you feel this as the only OS future.. Bo On Friday 09 of March 2012 16:36:50 M.E. Verhagen wrote: > 2012/3/9 Wade Schuette <[email protected]> > And as the opensim worlds are user generated worlds, lots of people do not > really care about things like small textures or small meshes. _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
