M.E.

You provided a link to an excellent article with many great points and a compelling argument for keeping images in a separate file system based on both I/O and database considerations. I yield to overwhelming experience on that.

So, how best to architect the format, indexing, and evolution of the many-terabyte file system for the particular situation in hand, virtual world assets?

Given the localization, clustering and clumping nature of related textures, it makes me wonder if a tree-structured index system, instead of a relational-database flat-table structure, would make the most sense -- ie, some language like MUMPS.

Has someone else already solved this type of problem in the literature and practice?

Your thoughts on that?

Wade


On 3/9/12 1:33 AM, M.E. Verhagen wrote:
this is a bit of an old article: http://mysqldatabaseadministration.blogspot.com/2008/01/i-will-not-blob.html

qoute: 'The concept of databases is generally suited to storing a very large number of objects that are small in size. Here, both "very large" and "small" are relative to each industry and requirements of the system. When you look at overall picture, file systems are more suited to handling large objects, especially if the large object consists of an image.'




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