I notice when group chat gets large the sim lags down sending out the IMs to group channel. Also have observed its gets rally bad when you have phantom avatars online( Avatars that are shown online that are not) on the group list you start getting errors sent to the region console about message getting timed out sending to the sim the avatar was in last.

I looked at the code in group mod(floatsome xmlrpc) and it aculy is have the sim send number of IM that equal to the number of avatars in the group. So it appears the session for the avatar is on hold for sending 50 to 100 avatars is quite noticeable and when it start hitting phantom avatars the wait is painful.

What i like to do is hook in another mod that will reroute the group IM to another method. (sending them to a central server for processing) and have it processed that way, unload the processing from the sim. I figure if the old modual never gets the message it be happy :)

Short of rewriting the group mod that already there which would be a pain to maintain.
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