On 12-06-08 06:15 PM, Mike Higgins wrote:
Then I looked in the ODEDynamics.cs code where, starting at line 663, the
comments from KF say "So far I have found no good method to combine a
script-requested .Z velocity and gravity". Then he proceeds to replace the
requested linear motor Z value with the current Z velocity of the body.
Since a balloon is buoyant, the Z of the current velocity is always 0 and
this looks like it is probably the problem. It always resets the linear
motor Z value to 0 here. I'll have to think about what should be done here...

Nice catch, Mike. Have you had time to investigate this any further?

--
Cheers!

Kevin.

http://www.ve3syb.ca/           |"Nerds make the shiny things that distract
Owner of Elecraft K2 #2172      | the mouth-breathers, and that's why we're
                                | powerful!"
#include <disclaimer/favourite> |             --Chris Hardwick
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