On 12-06-08 06:15 PM, Mike Higgins wrote:
Then I looked in the ODEDynamics.cs code where, starting at line 663, the comments from KF say "So far I have found no good method to combine a script-requested .Z velocity and gravity". Then he proceeds to replace the requested linear motor Z value with the current Z velocity of the body. Since a balloon is buoyant, the Z of the current velocity is always 0 and this looks like it is probably the problem. It always resets the linear motor Z value to 0 here. I'll have to think about what should be done here...
Nice catch, Mike. Have you had time to investigate this any further? -- Cheers! Kevin. http://www.ve3syb.ca/ |"Nerds make the shiny things that distract Owner of Elecraft K2 #2172 | the mouth-breathers, and that's why we're | powerful!" #include <disclaimer/favourite> | --Chris Hardwick _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
