Yeah because key-framed motion is only good for vehicles where the path
they will travel is known well in advance (trains, buses and the like).

On Wed, Jul 4, 2012 at 4:53 PM, Kevin Cozens <[email protected]> wrote:

> On 12-06-08 06:15 PM, Mike Higgins wrote:
>
>> Then I looked in the ODEDynamics.cs code where, starting at line 663, the
>> comments from KF say "So far I have found no good method to combine a
>> script-requested .Z velocity and gravity". Then he proceeds to replace the
>> requested linear motor Z value with the current Z velocity of the body.
>> Since a balloon is buoyant, the Z of the current velocity is always 0 and
>> this looks like it is probably the problem. It always resets the linear
>> motor Z value to 0 here. I'll have to think about what should be done
>> here...
>>
>
> Nice catch, Mike. Have you had time to investigate this any further?
>
>
> --
> Cheers!
>
> Kevin.
>
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