Yeah because key-framed motion is only good for vehicles where the path they will travel is known well in advance (trains, buses and the like).
On Wed, Jul 4, 2012 at 4:53 PM, Kevin Cozens <[email protected]> wrote: > On 12-06-08 06:15 PM, Mike Higgins wrote: > >> Then I looked in the ODEDynamics.cs code where, starting at line 663, the >> comments from KF say "So far I have found no good method to combine a >> script-requested .Z velocity and gravity". Then he proceeds to replace the >> requested linear motor Z value with the current Z velocity of the body. >> Since a balloon is buoyant, the Z of the current velocity is always 0 and >> this looks like it is probably the problem. It always resets the linear >> motor Z value to 0 here. I'll have to think about what should be done >> here... >> > > Nice catch, Mike. Have you had time to investigate this any further? > > > -- > Cheers! > > Kevin. > > http://www.ve3syb.ca/ |"Nerds make the shiny things that > distract > Owner of Elecraft K2 #2172 | the mouth-breathers, and that's why we're > | powerful!" > #include <disclaimer/favourite> | --Chris Hardwick > ______________________________**_________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev> > -- =================================== http://simhost.com http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49
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