In the interest of clarity I'm starting a new thread for this topic. Previous
discussion can be found here:
http://opensim-dev.2196679.n2.nabble.com/IRegisterInterface-for-extending-scene-entities-td7578406.html

Justin, the dynamic attributes branch allows storing attributes both in
Prims and in PrimShapes. Is there a reason for this? It would be simpler to
store attributes only in the prim.

Oren




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