Hi, Recently Melanie added support for the "Extra Physics Parameters", such as Physics Shape Type and Density. I implemented support for receiving these parameters from the client. However, I'm not sure how to send these parameters *back* to the client, so right now on the client it looks as if the changes didn't take place because the values remain at 0.
This is an area of the code I'm not familiar with. How does sending prim properties to clients work? It looks like it's done in LLClientView.ProcessEntityPropertyRequests(). However, the physics parameters should be sent in a different packet: ObjectFlagUpdatePacket. Should this packet be sent automatically whenever we send a prim-properties packet? That would mean doubling the number of packets sent per prim. Oren -- View this message in context: http://opensim-dev.2196679.n2.nabble.com/Sending-extra-prim-properties-to-clients-tp7578537.html Sent from the opensim-dev mailing list archive at Nabble.com. _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
