We have all this code I just haven't had a chance to push it yet. You wasted that work, sorry to say.
My commit message _did_ say "yet" and that more is to come. Melanie On 07/02/2013 08:37, Oren Hurvitz wrote: > Hi, > > Recently Melanie added support for the "Extra Physics Parameters", such as > Physics Shape Type and Density. I implemented support for receiving these > parameters from the client. However, I'm not sure how to send these > parameters *back* to the client, so right now on the client it looks as if > the changes didn't take place because the values remain at 0. > > This is an area of the code I'm not familiar with. How does sending prim > properties to clients work? It looks like it's done in > LLClientView.ProcessEntityPropertyRequests(). However, the physics > parameters should be sent in a different packet: ObjectFlagUpdatePacket. > Should this packet be sent automatically whenever we send a prim-properties > packet? That would mean doubling the number of packets sent per prim. > > Oren > > > > > -- > View this message in context: > http://opensim-dev.2196679.n2.nabble.com/Sending-extra-prim-properties-to-clients-tp7578537.html > Sent from the opensim-dev mailing list archive at Nabble.com. > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
