OpenCL libraries do provide speedups even on non-GPU systems. Designing the application for OpenCL causes data structures to be built to be parallelizable. Most processors have some form of wide instructions (SSE, etc) that can use the parallelizable data. Multi-threading can also be applied to the operations.
Even existing system could see some speedup. -- ra -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of R.Gunther Sent: Tuesday, September 10, 2013 10:36 AM To: [email protected] Subject: Re: [Opensim-dev] Feature Proposal: BulletSim GPU Acceleration via OpenCL A quick reply, i see one problem. most of the servers (inlcudeing mine) dont have realy openCL support. So not sure what benneifit you want to get from openCL if the GPU dont support it. On 2013-09-10 19:30, Sean McNamara wrote: > Hi, all. > > I think my proposal mostly speaks for itself, so I won't belabor the > point in this email. Suffice it to say, if you are interested in > performance of OpenSimulator, and in particular physical objects > performance, please check out my feature proposal here and provide > feedback, either by editing the page directly or replying to this > email. > > http://opensimulator.org/wiki/Feature_Proposals/BulletSim_OpenCL > > Thanks! > > Sean McNamara > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
