I started using Hypergrid recently, and came across the "Unknown User" problem. So far I've seen UserUMMAU4 and UserUMMTGUN9. I poked around to see if I can do anything about this, and it seems that the mapping of UUID -> Name is stored in memory only (UserManagementModule.m_UserCache). This has the following consequences:
1. Simulators don't share what they know. 2. When a simulator is restarted, it forgets even those bindings that it did know before. The simulators do attempt to rebuild their cache on startup, by examining all the prims in the scene. But this is insufficient. E.g., inventory items also have creators. I think we should create a table in Robust, similar to UserAccounts (or perhaps in UserAccounts itself), which stores these name mappings. Simulators would use this table as a fallback if they don't find a mapping in their own cache. This will solve all (or at least most) of the "Unknown User" problems. What do you think? Am I missing something? Oren -- View this message in context: http://opensim-dev.2196679.n2.nabble.com/Fixing-Unknown-User-problems-using-the-database-tp7578750.html Sent from the opensim-dev mailing list archive at Nabble.com. _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
