If this is also contributing to the very large process memory consumption I
reported (http://opensimulator.org/mantis/view.php?id=6987) I'd encourage
the "kill it from memory and fetch it again later if needed" approach.

-----Original Message-----
From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Oren Hurvitz
Sent: Thursday, March 27, 2014 3:48 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Stop saving SculptData in serialized SceneObjects

The mesh/texture data is needed only if the prim is resized or otherwise
edited as you've described. But in the vast majority of cases, prims are
just viewed. We should optimize for the common case, i.e. release the
memory. If the asset is needed again it will be loaded from the cache, which
is very fast (not a network operation).

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