I feel that we've transcended from this mortal coil into heavenly spheres. Such powerful realms require poetry to comprehend, so I must quote from the poem "Eloisa to Abelard":
"How happy is the blameless vestal's lot! The world forgetting, by the world forgot. Eternal sunshine of the spotless mind! Each pray'r accepted, and each wish resign'd;" To deny failure is to deny reality. On Sat, Apr 19, 2014 at 12:43 AM, Melanie <[email protected]> wrote: > The point is no NOT let it fail. Asset storing never fails > permanently if it's retried until successful. The upper layers (all > the way to the viewer) are not equipped to handle an asset storing > failure. Propagating the exception would just annoy the user with > needless messages. Since asset servers can be "gone" for a while, > for instance when there is a net failure, there is no way to give it > a timeout, either. A sim in OSGrid, if it gets disconnected, could > run on locally cached assets and manage to reconnect after 20 > minutes and simply upload all new assets since then. Screaming > "failure" at the user is pointless in such a scenario. > > - Melanie > > On 18/04/2014 22:56, Oren Hurvitz wrote: > > There seems to be a misunderstanding here. We're talking about a case > where > > the operation has FAILED. The only question is whether to pretend that it > > succeeded, so that the user will find out that it failed later, to their > > surprise, or to report failure immediately. Obviously it's better to > report > > failure immediately. > > > > > > > > On Fri, Apr 18, 2014 at 10:40 PM, Melanie <[email protected]> wrote: > > > >> Name one valid use case where current OpenSim is able to handle such > >> an exception gracefully, e.g. without user-visible error. > >> > >> - Melanie > >> > >> On 18/04/2014 13:28, Mike Chase wrote: > >> > I'm inclined to agree with Oren. Asset Writes could fail for a > variety > >> of > >> > reasons and there are lots of use cases where you need to know the > asset > >> is > >> > on disk. I think propagating exceptions is the more sound approach > IMO. > >> > > >> > I also agree re: the custom comms vs a persistent queue mechanism but > I > >> > don't want to derail this topic. That can wait for another day. > >> > > >> > Mike > >> > > >> > -----Original Message----- > >> > From: [email protected] > >> > [mailto:[email protected]] On Behalf Of Oren > Hurvitz > >> > Sent: Friday, April 18, 2014 7:06 AM > >> > To: [email protected] > >> > Subject: Re: [Opensim-dev] Error detection when storing an asset > >> > > >> > Regarding the hiding of exceptions: to be clear, I was already bitten > by > >> > this behavior; that's why I started to investigate how assets are > >> stored. I > >> > have therefore already changed Kitely's version of OpenSim to > propagate > >> > exceptions, and the question is whether other people would like me to > >> > contribute this change. If anyone has an opinion then please reply. > >> > > >> > Regarding your suggestion to save assets to local disk and retry them > >> later: > >> > this is basically what a persistent message queue does. If you're > going > >> to > >> > go that route then it would be best to add a real message queue rather > >> than > >> > a home-grown one. I would LOVE it if OpenSim used a message queue for > >> > communications, as it would allow ripping out thousands of lines of > >> homemade > >> > communications code, and would be faster and more reliable to boot. > But > >> > that's a bigger issue and I'll put it aside for now. > >> > > >> > In this particular case, using a persistent message queue isn't be the > >> right > >> > solution: the right solution is to report failures immediately. > Otherwise > >> > you'd get weird behavior such as a user who thinks they've > successfully > >> worn > >> > a piece of clothing, but when they teleport to another region it > >> disappears > >> > because the other region can't load the asset (because it was never > >> saved). > >> > To prevent these problems you need to fail-fast, and tell the user > >> > immediately when a problem happens. This doesn't mean to crash the > sim; I > >> > strongly doubt any asset failure would cause that, it would just fail > the > >> > specific packet or message that is currently being handled, as it > should. > >> > > >> > > >> > > >> > -- > >> > View this message in context: > >> > > >> > http://opensim-dev.2196679.n2.nabble.com/Error-detection-when-storing-an-ass > >> > et-tp7579223p7579225.html > >> > Sent from the opensim-dev mailing list archive at Nabble.com. > >> > _______________________________________________ > >> > Opensim-dev mailing list > >> > [email protected] > >> > https://lists.berlios.de/mailman/listinfo/opensim-dev > >> > > >> > _______________________________________________ > >> > Opensim-dev mailing list > >> > [email protected] > >> > https://lists.berlios.de/mailman/listinfo/opensim-dev > >> > > >> > > >> _______________________________________________ > >> Opensim-dev mailing list > >> [email protected] > >> https://lists.berlios.de/mailman/listinfo/opensim-dev > >> > > > > > > > > > > > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > -- Oren Hurvitz VP R&D Kitely Ltd. Email: [email protected] <[email protected]>
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