I have a few questions about dynamic textures - see http://opensimulator.org/wiki/Dynamic_textures
First, the Wiki says "The textures thus created are temporary". But in DynamicTextureModule.DataReceived(), the asset that is created has Local=false. It has an option to use Temporary=true, but that's not always used (I've got examples that don't use it). Second, I see attempts to delete these dynamic texture. But the asset server doesn't allow deleting assets (except for very specific cases), so these attempts fail. Of course, if the assets were actually temporary then this wouldn't be a problem. So, shouldn't dynamic textures be created with Local=true? Oren -- Oren Hurvitz VP R&D Kitely Ltd. Email: [email protected] <[email protected]>
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