Yes, they should be. They're not supposed to ever go to the asset server. - Melanie
On 22/04/2014 10:16, Oren Hurvitz wrote: > I have a few questions about dynamic textures - see > http://opensimulator.org/wiki/Dynamic_textures > > First, the Wiki says "The textures thus created are temporary". But in > DynamicTextureModule.DataReceived(), the asset that is created has > Local=false. It has an option to use Temporary=true, but that's not always > used (I've got examples that don't use it). > > Second, I see attempts to delete these dynamic texture. But the asset > server doesn't allow deleting assets (except for very specific cases), so > these attempts fail. Of course, if the assets were actually temporary then > this wouldn't be a problem. > > So, shouldn't dynamic textures be created with Local=true? > > Oren > > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
