+1 Revolutionary
WebGL?
On 8/4/2014 10:06 PM, Frank Nichols wrote:
I am all for revolutionary, but the issue would be that a method of
bringing legacy users along for the ride "easily". I do think that
running on "enhanced" 10 year old technology is not in our best
interest for 10 years from now. The longer we wait to upgrade, the
bigger the bump is going to be and the more people that are going to
bail and move on to one of the alternatives.
What OS has is the ability for "anyone" to run a sim on their machine
at home to "anyone" renting a server(s) to run a grid of almost any
practical size. You can start small and get your feet wet and grow and
how you grow is up to you. Most other solutions (except forks) don't
offer that accessibility. I would hope that a new viewer would bring
with it new server functionality - to solve some issues. For example,
probably 95% [SWAG] of support issues for new users trying to run
their sim at home revolves around the modem/router issues... Would be
nice if it wasn't so.
On Mon, Aug 4, 2014 at 9:08 PM, Mister Blue <[email protected]
<mailto:[email protected]>> wrote:
I've been seriously thinking about creating a new viewer project.
But with Maria's survey[1] and all the different virtual world
announcements happening and the lively OpenSimulator vs Unity
discussion on the opensim-user list, I'd like to open up the
discussion to the OpenSimulator development community[2].
LL is making a new world and viewer (closed and proprietary as far
as I know). HighFidelity is making a new world and viewer (open
source with commercial 'grid services'). Unity 5 will have a
multi-platform web viewer and a new multi-user backend (pricing
not announced). There are various wonderful open source virtual
world projects (realXtend, Virtual World Framework, ...) as well
as many emerging technologies (xml3d, html5, asm.js). There are
several forks of OpenSimulator (Aurora, ArribaSim, ...) that have
made many enhancements to the base system. Add to that several
successful virtual worlds build on OpenSimulator (inWorldz,
Anvination, Kitely, ...) as well as a few packaged distributions
of OpenSimulator (Diva, ...). Add to that the many SL/OpenSim
third party viewers based on the LL viewer. And that's just in our
sphere. There is much more happening in the gaming and education
and training communities.
So, what could a new viewer add to the mix? Whatever a new view
does, it approaches the question of what OpenSimulator should be
three years from now.
For me, there are two basic choices[3]: evolutionary change or
revolutionary change.
Evolutionary change says to build on existing OpenSimulator. Make
due with the existing LLLP (Linden Lab Legacy Protocol) and
improve vehicles, make installation and use easier and add an
easier to use and improve viewer.
Revolutionary change would be striking off on a new virtual world
architecture. It could have LLLP support but only for downward
compatibility and to keep that community and content. But other
questions arise: How would one build a viewer/virtual world where
a HiFi avatar could stand next to a SL avatar? How could content
be delivered to a viewer so it is displayable but is not in the
original, copyable form? How to leverage the distribution and
power of 'the cloud'[4]? How could one make hypergridable grids
across the many virtual worlds?
What do you think? Evolution or revolution?
-- mb
[1]
http://www.hypergridbusiness.com/2014/08/survey-better-vehicles-search-most-wanted-in-opensim/
[2] I see this expanding to other forums eventually.
[3] With a lot of gray area in between
[4] I'm always amazed by Google Maps -- it displays the map with
traffic overlays and I can zoom in and out with almost immediate
response. Why can't a virtual world viewer do that?
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