+1 Revolutionary
WebGL?


On 8/4/2014 10:06 PM, Frank Nichols wrote:
I am all for revolutionary, but the issue would be that a method of bringing legacy users along for the ride "easily". I do think that running on "enhanced" 10 year old technology is not in our best interest for 10 years from now. The longer we wait to upgrade, the bigger the bump is going to be and the more people that are going to bail and move on to one of the alternatives.

What OS has is the ability for "anyone" to run a sim on their machine at home to "anyone" renting a server(s) to run a grid of almost any practical size. You can start small and get your feet wet and grow and how you grow is up to you. Most other solutions (except forks) don't offer that accessibility. I would hope that a new viewer would bring with it new server functionality - to solve some issues. For example, probably 95% [SWAG] of support issues for new users trying to run their sim at home revolves around the modem/router issues... Would be nice if it wasn't so.



On Mon, Aug 4, 2014 at 9:08 PM, Mister Blue <[email protected] <mailto:[email protected]>> wrote:

    I've been seriously thinking about creating a new viewer project.
    But with Maria's survey[1] and all the different virtual world
    announcements happening and the lively OpenSimulator vs Unity
    discussion on the opensim-user list, I'd like to open up the
    discussion to the OpenSimulator development community[2].

    LL is making a new world and viewer (closed and proprietary as far
    as I know). HighFidelity is making a new world and viewer (open
    source with commercial 'grid services'). Unity 5 will have a
    multi-platform web viewer and a new multi-user backend (pricing
    not announced). There are various wonderful open source virtual
    world projects (realXtend, Virtual World Framework, ...) as well
    as many emerging technologies (xml3d, html5, asm.js). There are
    several forks of OpenSimulator (Aurora, ArribaSim, ...) that have
    made many enhancements to the base system. Add to that several
    successful virtual worlds build on OpenSimulator (inWorldz,
    Anvination, Kitely, ...) as well as a few packaged distributions
    of OpenSimulator (Diva, ...). Add to that the many SL/OpenSim
    third party viewers based on the LL viewer. And that's just in our
    sphere. There is much more happening in the gaming and education
    and training communities.

    So, what could a new viewer add to the mix? Whatever a new view
    does, it approaches the question of what OpenSimulator should be
    three years from now.

    For me, there are two basic choices[3]: evolutionary change or
    revolutionary change.

    Evolutionary change says to build on existing OpenSimulator. Make
    due with the existing LLLP (Linden Lab Legacy Protocol) and
    improve vehicles, make installation and use easier and add an
    easier to use and improve viewer.

    Revolutionary change would be striking off on a new virtual world
    architecture. It could have LLLP support but only for downward
    compatibility and to keep that community and content. But other
    questions arise: How would one build a viewer/virtual world where
    a HiFi avatar could stand next to a SL avatar? How could content
    be delivered to a viewer so it is displayable but is not in the
    original, copyable form? How to leverage the distribution and
    power of 'the cloud'[4]? How could one make hypergridable grids
    across the many virtual worlds?

    What do you  think? Evolution or revolution?

    -- mb

    [1]
    
http://www.hypergridbusiness.com/2014/08/survey-better-vehicles-search-most-wanted-in-opensim/
    [2] I see this expanding to other forums eventually.
    [3] With a lot of gray area in between
    [4] I'm always amazed by Google Maps -- it displays the map with
    traffic overlays and I can zoom in and out with almost immediate
    response. Why can't a virtual world viewer do that?

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