Hello. Opensimulator could have a web player base on webgl to explore + keep the classic viewer toi build On Aug 5, 2014 5:55 AM, "Butch Arnold" <[email protected]> wrote:
> > +1 Revolutionary > WebGL? > > > On 8/4/2014 10:06 PM, Frank Nichols wrote: > > I am all for revolutionary, but the issue would be that a method of > bringing legacy users along for the ride "easily". I do think that running > on "enhanced" 10 year old technology is not in our best interest for 10 > years from now. The longer we wait to upgrade, the bigger the bump is going > to be and the more people that are going to bail and move on to one of the > alternatives. > > What OS has is the ability for "anyone" to run a sim on their machine at > home to "anyone" renting a server(s) to run a grid of almost any practical > size. You can start small and get your feet wet and grow and how you grow > is up to you. Most other solutions (except forks) don't offer that > accessibility. I would hope that a new viewer would bring with it new > server functionality - to solve some issues. For example, probably 95% > [SWAG] of support issues for new users trying to run their sim at home > revolves around the modem/router issues... Would be nice if it wasn't so. > > > > On Mon, Aug 4, 2014 at 9:08 PM, Mister Blue <[email protected]> > wrote: > >> I've been seriously thinking about creating a new viewer project. But >> with Maria's survey[1] and all the different virtual world announcements >> happening and the lively OpenSimulator vs Unity discussion on the >> opensim-user list, I'd like to open up the discussion to the OpenSimulator >> development community[2]. >> >> LL is making a new world and viewer (closed and proprietary as far as I >> know). HighFidelity is making a new world and viewer (open source with >> commercial 'grid services'). Unity 5 will have a multi-platform web viewer >> and a new multi-user backend (pricing not announced). There are various >> wonderful open source virtual world projects (realXtend, Virtual World >> Framework, ...) as well as many emerging technologies (xml3d, html5, >> asm.js). There are several forks of OpenSimulator (Aurora, ArribaSim, ...) >> that have made many enhancements to the base system. Add to that several >> successful virtual worlds build on OpenSimulator (inWorldz, Anvination, >> Kitely, ...) as well as a few packaged distributions of OpenSimulator >> (Diva, ...). Add to that the many SL/OpenSim third party viewers based on >> the LL viewer. And that's just in our sphere. There is much more happening >> in the gaming and education and training communities. >> >> So, what could a new viewer add to the mix? Whatever a new view does, >> it approaches the question of what OpenSimulator should be three years from >> now. >> >> For me, there are two basic choices[3]: evolutionary change or >> revolutionary change. >> >> Evolutionary change says to build on existing OpenSimulator. Make due >> with the existing LLLP (Linden Lab Legacy Protocol) and improve vehicles, >> make installation and use easier and add an easier to use and improve >> viewer. >> >> Revolutionary change would be striking off on a new virtual world >> architecture. It could have LLLP support but only for downward >> compatibility and to keep that community and content. But other questions >> arise: How would one build a viewer/virtual world where a HiFi avatar could >> stand next to a SL avatar? How could content be delivered to a viewer so it >> is displayable but is not in the original, copyable form? How to leverage >> the distribution and power of 'the cloud'[4]? How could one make >> hypergridable grids across the many virtual worlds? >> >> What do you think? Evolution or revolution? >> >> -- mb >> >> [1] >> http://www.hypergridbusiness.com/2014/08/survey-better-vehicles-search-most-wanted-in-opensim/ >> [2] I see this expanding to other forums eventually. >> [3] With a lot of gray area in between >> [4] I'm always amazed by Google Maps -- it displays the map with traffic >> overlays and I can zoom in and out with almost immediate response. Why >> can't a virtual world viewer do that? >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >> >> > > > _______________________________________________ > Opensim-dev mailing > [email protected]http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > >
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